The big NULL replacement party part 6.
...and ', NULL' had even more to replace.
This commit is contained in:
@@ -573,7 +573,7 @@ bool RageDisplay_D3D::BeginFrame()
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}
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}
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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g_pd3dDevice->Clear( 0, nullptr, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,
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D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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g_pd3dDevice->BeginScene();
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@@ -633,9 +633,9 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
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// Copy the back buffer into a surface of a type we support.
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IDirect3DSurface9* pCopy;
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if( SUCCEEDED( g_pd3dDevice->CreateOffscreenPlainSurface( desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCopy, NULL ) ) )
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if( SUCCEEDED( g_pd3dDevice->CreateOffscreenPlainSurface( desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &pCopy, nullptr ) ) )
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{
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if( SUCCEEDED( D3DXLoadSurfaceFromSurface( pCopy, NULL, NULL, pSurface, NULL, NULL, D3DX_FILTER_NONE, 0) ) )
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if( SUCCEEDED( D3DXLoadSurfaceFromSurface( pCopy, nullptr, nullptr, pSurface, nullptr, nullptr, D3DX_FILTER_NONE, 0) ) )
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{
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// Update desc from the copy.
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pCopy->GetDesc( &desc );
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@@ -1029,7 +1029,7 @@ void RageDisplay_D3D::SetTexture( TextureUnit tu, unsigned iTexture )
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if( iTexture == 0 )
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{
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g_pd3dDevice->SetTexture( tu, NULL );
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g_pd3dDevice->SetTexture( tu, nullptr );
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/* Intentionally commented out. Don't mess with texture stage state
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* when just setting the texture. Model sets its texture modes before
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@@ -1215,7 +1215,7 @@ void RageDisplay_D3D::SetZTestMode( ZTestMode mode )
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void RageDisplay_D3D::ClearZBuffer()
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{
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g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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g_pd3dDevice->Clear( 0, nullptr, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0x00000000 );
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}
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void RageDisplay_D3D::SetTextureWrapping( TextureUnit tu, bool b )
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@@ -1346,7 +1346,7 @@ unsigned RageDisplay_D3D::CreateTexture(
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{
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HRESULT hr;
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IDirect3DTexture9* pTex;
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hr = g_pd3dDevice->CreateTexture( power_of_two(img->w), power_of_two(img->h), 1, 0, D3DFORMATS[pixfmt], D3DPOOL_MANAGED, &pTex, NULL );
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hr = g_pd3dDevice->CreateTexture( power_of_two(img->w), power_of_two(img->h), 1, 0, D3DFORMATS[pixfmt], D3DPOOL_MANAGED, &pTex, nullptr );
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if( FAILED(hr) )
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RageException::Throw( "CreateTexture(%i,%i,%s) failed: %s",
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