Remove code with no effect.
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@@ -878,10 +878,6 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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bInitiatedNote &= tns != TNS_None && tns != TNS_Miss; // did they step on the start of this hold?
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bInitiatedNote &= tns != TNS_None && tns != TNS_Miss; // did they step on the start of this hold?
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}
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}
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}
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}
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else
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{
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bInitiatedNote = true;
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}
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bool bIsHoldingButton = true;
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bool bIsHoldingButton = true;
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FOREACH( TrackRowTapNote, vTN, trtn )
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FOREACH( TrackRowTapNote, vTN, trtn )
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@@ -894,7 +890,6 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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{
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{
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// TODO: Make the CPU miss sometimes.
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// TODO: Make the CPU miss sometimes.
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bIsHoldingButton &= true;
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
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{
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{
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
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