Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
merging with the main branch.
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@@ -77,7 +77,7 @@ void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPl
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m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT );
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this->AddChild( &m_quadDangerGlow );
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m_pStream = smnew StreamDisplay;
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m_pStream = new StreamDisplay;
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bool bExtra = GAMESTATE->IsAnExtraStage();
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m_pStream->Load( bExtra ? "StreamDisplayExtra" : "StreamDisplay" );
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this->AddChild( m_pStream );
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