Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for

merging with the main branch.
This commit is contained in:
Shenjoku
2013-04-19 20:34:11 -07:00
parent dac4493fe5
commit 0792db752a
195 changed files with 585 additions and 598 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ DancingCharacters::DancingCharacters(): m_bDrawDangerLight(false),
{
FOREACH_PlayerNumber( p )
{
m_pCharacter[p] = smnew Model;
m_pCharacter[p] = new Model;
m_2DIdleTimer[p].SetZero();
m_i2DAnimState[p] = AS2D_IDLE; // start on idle state
if( !GAMESTATE->IsPlayerEnabled(p) )