Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
merging with the main branch.
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@@ -52,7 +52,7 @@ DancingCharacters::DancingCharacters(): m_bDrawDangerLight(false),
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{
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FOREACH_PlayerNumber( p )
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{
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m_pCharacter[p] = smnew Model;
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m_pCharacter[p] = new Model;
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m_2DIdleTimer[p].SetZero();
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m_i2DAnimState[p] = AS2D_IDLE; // start on idle state
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if( !GAMESTATE->IsPlayerEnabled(p) )
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