rename: ActorCommand -> Command
Make Command smaller and more generic. Parse arguments on use, not in Command::Load.
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@@ -17,6 +17,7 @@
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#include "Game.h"
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#include "Game.h"
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#include "Style.h"
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#include "Style.h"
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#include "Foreach.h"
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#include "Foreach.h"
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#include "Command.h"
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void GameCommand::Init()
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void GameCommand::Init()
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{
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{
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@@ -97,7 +98,7 @@ bool GameCommand::DescribesCurrentMode( PlayerNumber pn ) const
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return true;
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return true;
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}
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}
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void GameCommand::Load( int iIndex, const ActorCommands& acs )
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void GameCommand::Load( int iIndex, const Commands& cmds )
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{
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{
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m_iIndex = iIndex;
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m_iIndex = iIndex;
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@@ -105,22 +106,13 @@ void GameCommand::Load( int iIndex, const ActorCommands& acs )
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CString sSteps;
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CString sSteps;
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FOREACH_CONST( ActorCommand, acs.v, command )
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FOREACH_CONST( Command, cmds.v, command )
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{
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{
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if( command->vTokens.empty() )
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CString sName = command->GetName();
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if( sName.empty() )
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continue;
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continue;
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const CString &sName = command->vTokens[0]; // name is already made lowercase by ActorCommand
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CString sValue = join( ",", command->m_vsArgs.begin()+1, command->m_vsArgs.end() );
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CString sValue;
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for( vector<ActorCommandToken>::const_iterator iter = command->vTokens.begin()+1;
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iter != command->vTokens.end();
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iter++ )
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{
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sValue += iter->s;
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if( iter != command->vTokens.end()-1 )
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sValue += ",";
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}
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if( sName == "game" )
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if( sName == "game" )
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{
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{
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@@ -209,8 +201,8 @@ void GameCommand::Load( int iIndex, const ActorCommands& acs )
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else if( sName == "setenv" )
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else if( sName == "setenv" )
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{
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{
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if( command->vTokens.size() == 3 )
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if( command->m_vsArgs.size() == 3 )
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m_SetEnv[ command->vTokens[1] ] = command->vTokens[2].s;
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m_SetEnv[ command->m_vsArgs[1] ] = command->m_vsArgs[2];
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}
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}
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else if( sName == "songgroup" )
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else if( sName == "songgroup" )
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