Hopefully fix that assert failure ...
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@@ -323,8 +323,8 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
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/* With a song that starts with a negative offset, fSearchDistance here can put
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* the result out of range. XXX: 0 does, too; try setting an #OFFSET to -100. */
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if( GAMESTATE->m_fSongBeat < 0 )
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fLastBeatToDraw = 0; //fSearchDistance;
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// if( GAMESTATE->m_fSongBeat < 0 )
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// fLastBeatToDraw = 0; //fSearchDistance;
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const int NUM_ITERATIONS = 15;
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