move MenuButton alias into GameButton.h
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@@ -149,6 +149,17 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define LIGHTS_BUTTON_BASS_RIGHT GAME_BUTTON_CUSTOM_08
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#define LIGHTS_BUTTON_BASS_RIGHT GAME_BUTTON_CUSTOM_08
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#define NUM_LIGHTS_BUTTONS GAME_BUTTON_CUSTOM_09
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#define NUM_LIGHTS_BUTTONS GAME_BUTTON_CUSTOM_09
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typedef GameButton MenuButton;
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#define MENU_BUTTON_LEFT GAME_BUTTON_MENULEFT
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#define MENU_BUTTON_RIGHT GAME_BUTTON_MENURIGHT
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#define MENU_BUTTON_UP GAME_BUTTON_MENUUP
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#define MENU_BUTTON_DOWN GAME_BUTTON_MENUDOWN
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#define MENU_BUTTON_START GAME_BUTTON_START
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#define MENU_BUTTON_SELECT GAME_BUTTON_SELECT
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#define MENU_BUTTON_BACK GAME_BUTTON_BACK
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#define MENU_BUTTON_COIN GAME_BUTTON_COIN
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#define MENU_BUTTON_OPERATOR GAME_BUTTON_OPERATOR
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#define MenuButton_Invalid GameButton_Invalid
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struct GameInput
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struct GameInput
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{
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{
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@@ -3,19 +3,6 @@
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#ifndef MENU_INPUT_H
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#ifndef MENU_INPUT_H
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#define MENU_INPUT_H
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#define MENU_INPUT_H
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#include "GameInput.h"
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typedef GameButton MenuButton;
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#define MENU_BUTTON_LEFT GAME_BUTTON_MENULEFT
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#define MENU_BUTTON_RIGHT GAME_BUTTON_MENURIGHT
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#define MENU_BUTTON_UP GAME_BUTTON_MENUUP
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#define MENU_BUTTON_DOWN GAME_BUTTON_MENUDOWN
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#define MENU_BUTTON_START GAME_BUTTON_START
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#define MENU_BUTTON_SELECT GAME_BUTTON_SELECT
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#define MENU_BUTTON_BACK GAME_BUTTON_BACK
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#define MENU_BUTTON_COIN GAME_BUTTON_COIN
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#define MENU_BUTTON_OPERATOR GAME_BUTTON_OPERATOR
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#define MenuButton_Invalid GameButton_Invalid
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#endif
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#endif
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/*
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/*
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@@ -15,7 +15,7 @@
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#include "Steps.h"
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#include "Steps.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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#include "PlayerState.h"
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#include "PlayerState.h"
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#include "MenuInput.h"
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#include "GameInput.h"
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#include <map>
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#include <map>
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