Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data

This commit is contained in:
Chris Danford
2008-03-24 04:39:24 +00:00
parent 36c553b0a3
commit 077a1a3b85
18 changed files with 93 additions and 98 deletions
+1 -1
View File
@@ -613,7 +613,7 @@ static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameTo
}
int iNumNewTracks = GameManager::StepsTypeToNumTracks( out.m_StepsType );
int iNumNewTracks = GAMEMAN->GetStepsTypeInfo( out.m_StepsType ).iNumTracks;
vector<int> iTransformNewToOld;
iTransformNewToOld.resize( iNumNewTracks, -1 );