working on a CelShading command that may or may not end up working; commented out for now
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@@ -29,6 +29,7 @@ Model::Model()
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m_fDefaultAnimationRate = 1;
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m_fDefaultAnimationRate = 1;
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m_fCurAnimationRate = 1;
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m_fCurAnimationRate = 1;
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m_bLoop = true;
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m_bLoop = true;
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m_bDrawCelShaded = false;
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m_pTempGeometry = NULL;
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m_pTempGeometry = NULL;
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}
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}
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@@ -779,6 +780,7 @@ public:
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static int loop( T* p, lua_State *L ) { p->SetLoop(BArg(1)); return 0; }
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static int loop( T* p, lua_State *L ) { p->SetLoop(BArg(1)); return 0; }
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static int rate( T* p, lua_State *L ) { p->SetRate(FArg(1)); return 0; }
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static int rate( T* p, lua_State *L ) { p->SetRate(FArg(1)); return 0; }
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static int GetNumStates( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumStates() ); return 1; }
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static int GetNumStates( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumStates() ); return 1; }
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//static int CelShading( T* p, lua_State *L ) { p->SetCelShading(BArg(1)); return 0; }
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LunaModel()
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LunaModel()
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{
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{
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@@ -789,6 +791,7 @@ public:
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ADD_METHOD( rate );
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ADD_METHOD( rate );
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// sm-ssc adds:
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// sm-ssc adds:
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ADD_METHOD( GetNumStates );
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ADD_METHOD( GetNumStates );
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//ADD_METHOD( CelShading );
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}
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}
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};
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};
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@@ -39,6 +39,7 @@ public:
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virtual void DrawPrimitives();
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virtual void DrawPrimitives();
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void DrawCelShaded();
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void DrawCelShaded();
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void SetCelShading( bool bShading ) { m_bDrawCelShaded = bShading; }
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virtual int GetNumStates() const;
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virtual int GetNumStates() const;
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virtual void SetState( int iNewState );
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virtual void SetState( int iNewState );
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@@ -81,6 +82,7 @@ private:
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float m_fDefaultAnimationRate;
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float m_fDefaultAnimationRate;
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float m_fCurAnimationRate;
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float m_fCurAnimationRate;
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bool m_bLoop;
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bool m_bLoop;
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bool m_bDrawCelShaded; // for Lua models
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};
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};
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#endif
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#endif
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