working on a CelShading command that may or may not end up working; commented out for now

This commit is contained in:
AJ Kelly
2011-03-03 00:03:56 -06:00
parent 367cf09d81
commit 0771d24022
2 changed files with 5 additions and 0 deletions
+2
View File
@@ -39,6 +39,7 @@ public:
virtual void DrawPrimitives();
void DrawCelShaded();
void SetCelShading( bool bShading ) { m_bDrawCelShaded = bShading; }
virtual int GetNumStates() const;
virtual void SetState( int iNewState );
@@ -81,6 +82,7 @@ private:
float m_fDefaultAnimationRate;
float m_fCurAnimationRate;
bool m_bLoop;
bool m_bDrawCelShaded; // for Lua models
};
#endif