working on a CelShading command that may or may not end up working; commented out for now
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@@ -39,6 +39,7 @@ public:
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virtual void DrawPrimitives();
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void DrawCelShaded();
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void SetCelShading( bool bShading ) { m_bDrawCelShaded = bShading; }
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virtual int GetNumStates() const;
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virtual void SetState( int iNewState );
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@@ -81,6 +82,7 @@ private:
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float m_fDefaultAnimationRate;
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float m_fCurAnimationRate;
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bool m_bLoop;
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bool m_bDrawCelShaded; // for Lua models
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};
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#endif
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