comment/whitespace editing
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+19
-21
@@ -21,37 +21,35 @@ XToString( Difficulty );
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StringToX( Difficulty );
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LuaXType( Difficulty );
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/* We prefer the above names; recognize a number of others, too. (They'll
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* get normalized when written to SMs, etc.) */
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/* TODO: Format specific hacks should be moved into the file loader for
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* that format. We don't want to carry these hacks forward to file
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* formats that don't need them. */
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/* We prefer the above names; recognize a number of others, too. (They'll get
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* normalized when written to SMs, etc.) TODO: Format specific hacks should be
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* moved into the file loader for that format. We don't want to carry these
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* hacks forward to file formats that don't need them. */
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Difficulty DwiCompatibleStringToDifficulty( const RString& sDC )
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{
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RString s2 = sDC;
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s2.MakeLower();
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if( s2 == "beginner" ) return Difficulty_Beginner;
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if( s2 == "beginner" ) return Difficulty_Beginner;
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else if( s2 == "easy" ) return Difficulty_Easy;
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else if( s2 == "basic" ) return Difficulty_Easy;
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else if( s2 == "light" ) return Difficulty_Easy;
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else if( s2 == "medium" ) return Difficulty_Medium;
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else if( s2 == "another" ) return Difficulty_Medium;
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else if( s2 == "trick" ) return Difficulty_Medium;
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else if( s2 == "basic" ) return Difficulty_Easy;
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else if( s2 == "light" ) return Difficulty_Easy;
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else if( s2 == "medium" ) return Difficulty_Medium;
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else if( s2 == "another" ) return Difficulty_Medium;
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else if( s2 == "trick" ) return Difficulty_Medium;
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else if( s2 == "standard" ) return Difficulty_Medium;
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else if( s2 == "difficult") return Difficulty_Medium;
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else if( s2 == "hard" ) return Difficulty_Hard;
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else if( s2 == "ssr" ) return Difficulty_Hard;
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else if( s2 == "maniac" ) return Difficulty_Hard;
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else if( s2 == "heavy" ) return Difficulty_Hard;
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else if( s2 == "smaniac" ) return Difficulty_Challenge;
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else if( s2 == "ssr" ) return Difficulty_Hard;
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else if( s2 == "maniac" ) return Difficulty_Hard;
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else if( s2 == "heavy" ) return Difficulty_Hard;
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else if( s2 == "smaniac" ) return Difficulty_Challenge;
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else if( s2 == "challenge" ) return Difficulty_Challenge;
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else if( s2 == "expert" ) return Difficulty_Challenge;
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else if( s2 == "oni" ) return Difficulty_Challenge;
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else if( s2 == "expert" ) return Difficulty_Challenge;
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else if( s2 == "oni" ) return Difficulty_Challenge;
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else if( s2 == "edit" ) return Difficulty_Edit;
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else return Difficulty_Invalid;
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else return Difficulty_Invalid;
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}
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const RString &CourseDifficultyToLocalizedString( CourseDifficulty x )
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{
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static auto_ptr<LocalizedString> g_CourseDifficultyName[NUM_Difficulty];
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@@ -86,6 +84,8 @@ RString GetCustomDifficulty( StepsType st, Difficulty dc, CourseType ct )
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* sure what the correct behavior in this case should be. Should we still
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* allow custom difficulties? Why do we not allow custom difficulties for
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* Couple, Routine, or Edit? - Steve */
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// CustomDifficulty for Edit defeats the purpose of the edit's name.
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// I don't know the other two. -aj
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if( st == StepsType_Invalid )
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{
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/* This is not totally necessary since DifficultyToString() will
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@@ -161,13 +161,11 @@ RString TrailToCustomDifficulty( const Trail *pTrail )
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return GetCustomDifficulty( pTrail->m_StepsType, pTrail->m_CourseDifficulty, pTrail->m_CourseType );
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}
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#include "LuaBinding.h"
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LuaFunction( StepsToCustomDifficulty, StepsToCustomDifficulty(Luna<Steps>::check(L, 1)) );
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LuaFunction( TrailToCustomDifficulty, TrailToCustomDifficulty(Luna<Trail>::check(L, 1)) );
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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