register Sprite, so we can construct sprites in XML like other objects

(Type="sprite") without setting a File, and then load the texture later.
This commit is contained in:
Glenn Maynard
2005-03-18 22:49:00 +00:00
parent fbf6e78cf3
commit 0750a8ea4c
+1
View File
@@ -18,6 +18,7 @@
// lua start
LUA_REGISTER_CLASS( Sprite )
REGISTER_ACTOR_CLASS( Sprite )
// lua end