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This commit is contained in:
Chris Danford
2002-06-24 22:20:51 +00:00
parent c2d9b195cc
commit 07410e1c5a
2 changed files with 112 additions and 43 deletions
+95 -34
View File
@@ -22,6 +22,8 @@ const CString VIS_DIR = "Visualizations\\";
Background::Background()
{
m_fSongBeat = 0;
m_bShowDanger = false;
m_sprDanger.SetZoom( 2 );
@@ -31,51 +33,57 @@ Background::Background()
m_sprDangerBackground.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_DANGER_BACKGROUND) );
m_sprDangerBackground.StretchTo( CRect((int)SCREEN_LEFT, (int)SCREEN_TOP, (int)SCREEN_RIGHT, (int)SCREEN_BOTTOM) );
// Load background animations
for( int i=0; i<NUM_BACKGROUND_ANIMATION_TYPES; i++ )
{
m_BackgroundAnimations.Add( new BackgroundAnimation( (BackgroundAnimationType)i ) );
}
m_pCurBackgroundAnimation = NULL;
}
bool Background::LoadFromSong( Song* pSong, bool bDisableVisualizations )
{
// load song background
CString sBackgroundMoviePath;
if( pSong->HasBackgroundMovie() )
{
// load the movie backgound, and don't load a visualization
m_sprSongBackground.Load( pSong->GetBackgroundMoviePath() );
m_sprSongBackground.StretchTo( CRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
m_sprSongBackground.SetZoomY( -1 );
m_sprSongBackground.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
this->AddActor( &m_sprSongBackground );
m_sprSongBackground.SetZoomY( -1 ); // flip
}
else if( pSong->HasBackground() )
{
m_sprSongBackground.Load( pSong->GetBackgroundPath(), false, 2, 0, true );
}
else
{
// load the static background (if available), and a visualization
if( pSong->HasBackground() ) m_sprSongBackground.Load( pSong->GetBackgroundPath(), false, 2, 0, true );
else m_sprSongBackground.Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BACKGROUND), false, 2, 0, true );
m_sprSongBackground.StretchTo( CRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
m_sprSongBackground.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
this->AddActor( &m_sprSongBackground );
m_sprSongBackground.Load( THEME->GetPathTo(GRAPHIC_FALLBACK_BACKGROUND), false, 2, 0, true );
}
m_sprSongBackground.StretchTo( CRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
m_sprSongBackground.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
if( PREFSMAN->m_bUseRandomVis && !bDisableVisualizations )
if( PREFSMAN->m_visMode == VIS_MODE_MOVIE && !bDisableVisualizations )
{
// load a random visualization
CStringArray sVisualizationNames;
GetDirListing( VIS_DIR + "*.avi", sVisualizationNames );
GetDirListing( VIS_DIR + "*.mpg", sVisualizationNames );
GetDirListing( VIS_DIR + "*.mpeg", sVisualizationNames );
if( sVisualizationNames.GetSize() > 0 ) // there is at least one visualization
{
// load a random visualization
CStringArray sVisualizationPaths;
GetDirListing( VIS_DIR + "*.avi", sVisualizationPaths );
GetDirListing( VIS_DIR + "*.mpg", sVisualizationPaths );
GetDirListing( VIS_DIR + "*.mpeg", sVisualizationPaths );
if( sVisualizationPaths.GetSize() > 0 ) // there is at least one visualization
{
int iIndexRandom = rand() % sVisualizationPaths.GetSize();
int iIndexRandom = rand() % sVisualizationNames.GetSize();
m_sprVisualizationOverlay.Load( VIS_DIR + sVisualizationPaths[iIndexRandom] );
m_sprVisualizationOverlay.StretchTo( CRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
m_sprVisualizationOverlay.SetZoomY( m_sprVisualizationOverlay.GetZoomY()*-1 );
m_sprVisualizationOverlay.SetBlendModeAdd();
m_sprVisualizationOverlay.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
this->AddActor( &m_sprVisualizationOverlay );
}
}
m_sprVisualizationOverlay.Load( VIS_DIR + sVisualizationNames[iIndexRandom] );
m_sprVisualizationOverlay.StretchTo( CRect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ) );
m_sprVisualizationOverlay.SetZoomY( m_sprVisualizationOverlay.GetZoomY()*-1 );
m_sprVisualizationOverlay.SetBlendModeAdd();
m_sprVisualizationOverlay.SetDiffuseColor( D3DXCOLOR(0,0,0,0) );
this->AddActor( &m_sprVisualizationOverlay );
}
}
return true;
@@ -85,6 +93,40 @@ void Background::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if( m_fSongBeat < 8 )
m_pCurBackgroundAnimation = NULL;
else
{
int iIndexToSwitchTo = int(m_fSongBeat/BEATS_PER_MEASURE/2) % m_BackgroundAnimations.GetSize();
m_pCurBackgroundAnimation = m_BackgroundAnimations[ iIndexToSwitchTo ];
}
if( DangerVisible() )
{
m_sprDangerBackground.Update( fDeltaTime );
m_sprDanger.Update( fDeltaTime );
}
else
{
switch( PREFSMAN->m_visMode )
{
case VIS_MODE_ANIMATION:
if( m_pCurBackgroundAnimation )
m_pCurBackgroundAnimation->Update( fDeltaTime, m_fSongBeat );
else
m_sprSongBackground.Update( fDeltaTime );
break;
case VIS_MODE_MOVIE:
m_sprVisualizationOverlay.Update( fDeltaTime );
// fall through and draw background
case VIS_MODE_NONE:
m_sprSongBackground.Update( fDeltaTime );
break;
}
}
m_sprVisualizationOverlay.Update( fDeltaTime );
m_sprSongBackground.Update( fDeltaTime );
m_sprDanger.Update( fDeltaTime );
@@ -95,17 +137,36 @@ void Background::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
if( m_bShowDanger && (TIMER->GetTimeSinceStart() - (int)TIMER->GetTimeSinceStart()) > 0.5f )
if( DangerVisible() )
{
m_sprDangerBackground.Draw();
m_sprDanger.Draw();
}
else
{
switch( PREFSMAN->m_visMode )
{
case VIS_MODE_ANIMATION:
if( m_pCurBackgroundAnimation )
m_pCurBackgroundAnimation->DrawPrimitives();
else
m_sprSongBackground.Draw();
break;
case VIS_MODE_MOVIE:
m_sprVisualizationOverlay.Draw();
// fall through and draw background
case VIS_MODE_NONE:
m_sprSongBackground.Draw();
break;
}
m_sprSongBackground.Draw();
m_sprVisualizationOverlay.Draw();
}
}
bool Background::DangerVisible()
{
return m_bShowDanger && (TIMER->GetTimeSinceStart() - (int)TIMER->GetTimeSinceStart()) > 0.5f;
}