allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D
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@@ -1225,7 +1225,7 @@ void ScreenSelectMusic::AfterStepsChange( PlayerNumber pn )
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Song* pSong = GAMESTATE->m_pCurSong;
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Steps* pSteps = m_vpSteps.empty()? NULL: m_vpSteps[m_iSelection[pn]];
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GAMESTATE->m_pCurSteps.Set( pn, pSteps );
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GAMESTATE->m_pCurSteps[pn].Set( pSteps );
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int iScore = 0;
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if( pSteps )
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@@ -1397,7 +1397,7 @@ void ScreenSelectMusic::AfterMusicChange()
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FOREACH_PlayerNumber( p )
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{
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GAMESTATE->m_pCurSteps.Set( p, NULL );
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GAMESTATE->m_pCurSteps[p].Set( NULL );
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GAMESTATE->m_pCurTrail[p] = NULL;
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m_vpSteps.clear();
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m_vpTrails.clear();
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