allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D

This commit is contained in:
Chris Danford
2005-02-25 18:17:26 +00:00
parent 03e3ba7609
commit 071f02a862
17 changed files with 43 additions and 37 deletions
+2 -2
View File
@@ -150,8 +150,8 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
GAMESTATE->m_pCurSteps.Set( PLAYER_1, GAMESTATE->m_pCurSong->GetAllSteps()[0] );
GAMESTATE->m_pCurSteps.Set( PLAYER_2, GAMESTATE->m_pCurSong->GetAllSteps()[0] );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
GAMESTATE->m_pCurSteps[PLAYER_2].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].vpSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;