allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D

This commit is contained in:
Chris Danford
2005-02-25 18:17:26 +00:00
parent 03e3ba7609
commit 071f02a862
17 changed files with 43 additions and 37 deletions
+1 -1
View File
@@ -112,7 +112,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
GAMESTATE->m_pCurSong.Set( pSong );
GAMESTATE->m_pCurStyle = GAMEMAN->GetEditorStyleForStepsType( st );
GAMESTATE->m_pCurSteps.Set( PLAYER_1, pSteps );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
//
// handle error cases