convert_beat_to_pause -> convert_to_pause (operates on the selection,
not a beat)
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@@ -477,7 +477,7 @@ static MenuDef g_AreaMenu(
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MenuRowDef( ScreenEdit::delete_and_shift, "Delete beat and shift up", true, EditMode_Practice, true, 0, NULL ),
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MenuRowDef( ScreenEdit::shift_pauses_forward, "Shift pauses and BPM changes down",true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::shift_pauses_backward, "Shift pauses and BPM changes up", true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::convert_beat_to_pause, "Convert beats to pause", true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::convert_to_pause, "Convert selection to pause", true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::convert_pause_to_beat, "Convert pause to beats", true, EditMode_Full, true, 0, NULL ),
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MenuRowDef( ScreenEdit::undo, "Undo", true, EditMode_Practice, true, 0, NULL )
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);
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@@ -1307,7 +1307,7 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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g_AreaMenu.rows[tempo].bEnabled = bAreaSelected;
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g_AreaMenu.rows[play].bEnabled = bAreaSelected;
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g_AreaMenu.rows[record].bEnabled = bAreaSelected;
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g_AreaMenu.rows[convert_beat_to_pause].bEnabled = bAreaSelected;
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g_AreaMenu.rows[convert_to_pause].bEnabled = bAreaSelected;
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g_AreaMenu.rows[undo].bEnabled = m_bHasUndo;
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EditMiniMenu( m_pAreaMenu, SM_BackFromAreaMenu, SM_None, &g_AreaMenu );
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}
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@@ -2726,7 +2726,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case delete_and_shift:
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case shift_pauses_forward:
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case shift_pauses_backward:
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case convert_beat_to_pause:
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case convert_to_pause:
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case convert_pause_to_beat:
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bSaveUndo = true;
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break;
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@@ -2973,8 +2973,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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case shift_pauses_backward:
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m_pSong->m_Timing.DeleteRows( BeatToNoteRow(GAMESTATE->m_fSongBeat), BeatToNoteRow(1) );
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break;
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// MD 11/02/03 - Converting selected region to a pause of the same length.
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case convert_beat_to_pause:
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case convert_to_pause:
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{
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ASSERT( m_NoteFieldEdit.m_iBeginMarker!=-1 && m_NoteFieldEdit.m_iEndMarker!=-1 );
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float fMarkerStart = m_pSong->m_Timing.GetElapsedTimeFromBeat( NoteRowToBeat(m_NoteFieldEdit.m_iBeginMarker) );
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