add NextSort3,4
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@@ -29,6 +29,8 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
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"Harder2",
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"Harder2",
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"NextSort1",
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"NextSort1",
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"NextSort2",
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"NextSort2",
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"NextSort3",
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"NextSort4",
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"Menu1",
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"Menu1",
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"Menu2",
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"Menu2",
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"Mirror",
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"Mirror",
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@@ -206,7 +208,10 @@ bool CodeDetector::EnteredHarderDifficulty( GameController controller )
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bool CodeDetector::EnteredNextSort( GameController controller )
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bool CodeDetector::EnteredNextSort( GameController controller )
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{
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{
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return EnteredCode(controller,CODE_NEXT_SORT1) || EnteredCode(controller,CODE_NEXT_SORT2);
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return EnteredCode(controller,CODE_NEXT_SORT1) ||
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EnteredCode(controller,CODE_NEXT_SORT2) ||
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EnteredCode(controller,CODE_NEXT_SORT3) ||
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EnteredCode(controller,CODE_NEXT_SORT4);
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}
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}
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bool CodeDetector::EnteredMenu( GameController controller )
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bool CodeDetector::EnteredMenu( GameController controller )
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@@ -23,6 +23,8 @@ public:
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CODE_HARDER2,
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CODE_HARDER2,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT3,
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CODE_NEXT_SORT4,
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CODE_MENU1,
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CODE_MENU1,
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CODE_MENU2,
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CODE_MENU2,
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CODE_MIRROR,
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CODE_MIRROR,
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