[ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure. Fixes issue 298.
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@@ -1713,7 +1713,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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m_pSoundMusic->StopPlaying();
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SCREENMAN->PostMessageToTopScreen( SM_NotesEnded, 0 );
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// todo: stop lyrics (m_LyricDisplay) from animating -aj
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m_LyricDisplay.Stop();
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}
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// Update living players' alive time
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