From 0699afcb4b32431621ebba858be309180f1a3e6c Mon Sep 17 00:00:00 2001 From: Andrew Wong Date: Thu, 4 Sep 2003 11:06:07 +0000 Subject: [PATCH] support for effects to display title menu items --- stepmania/src/ScreenTitleMenu.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenTitleMenu.cpp b/stepmania/src/ScreenTitleMenu.cpp index a1f5a74bf6..90c0319dd6 100644 --- a/stepmania/src/ScreenTitleMenu.cpp +++ b/stepmania/src/ScreenTitleMenu.cpp @@ -52,6 +52,7 @@ #define HELP_TEXT( coin_mode ) THEME->GetMetric("ScreenTitleMenu","HelpText"+Capitalize(CoinModeToString(coin_mode))) #define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen") #define MENU_ITEM_CREATE THEME->GetMetric("ScreenTitleMenu","MenuCommandOnCreate") +#define MENU_ITEM_SELECT_DELAY THEME->GetMetricF("ScreenTitleMenu","MenuCommandSelectDelay") const ScreenMessage SM_PlayComment = ScreenMessage(SM_User+1); const ScreenMessage SM_GoToAttractLoop = ScreenMessage(SM_User+13); @@ -119,7 +120,6 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu") m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y ); m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH ); m_textChoice[i].EnableShadow( true ); -// m_textChoice[i].Command( MENU_ITEM_CREATE ); this->AddChild( &m_textChoice[i] ); } break; @@ -153,8 +153,10 @@ ScreenTitleMenu::ScreenTitleMenu() : Screen("ScreenTitleMenu") m_Choice = CHOICE_GAME_START; for( int i=0; iPlayMusic( THEME->GetPathToS("ScreenTitleMenu music") );