[sm130score] lua scoring is no longer "special".

It's primarily "it".
This commit is contained in:
Jason Felds
2011-04-11 22:58:23 -04:00
parent d274a83a41
commit 0689d897ea
7 changed files with 18 additions and 47 deletions
+8 -8
View File
@@ -144,33 +144,33 @@ SetThemePref = ThemePrefs.Set
-- bring in SpecialScoring from default.
function InitUserPrefs()
if GetUserPref("UserPrefSpecialScoringMode") == nil then
SetUserPref("UserPrefSpecialScoringMode", 'DDR Extreme');
if GetUserPref("UserPrefScoringMode") == nil then
SetUserPref("UserPrefScoringMode", 'DDR Extreme');
end;
end;
function UserPrefSpecialScoringMode()
function UserPrefScoringMode()
local baseChoices = { 'DDR 1stMIX', 'DDR 4thMIX', 'DDR Extreme', 'DDR SuperNOVA', 'DDR SuperNOVA 2', 'MIGS' }; --'[SSC] Radar Master'
local t = {
Name = "UserPrefSpecialScoringMode";
Name = "UserPrefScoringMode";
LayoutType = "ShowAllInRow";
SelectType = "SelectOne";
OneChoiceForAllPlayers = true;
ExportOnChange = false;
Choices = baseChoices;
LoadSelections = function(self, list, pn)
if ReadPrefFromFile("UserPrefSpecialScoringMode") ~= nil then
local theValue = ReadPrefFromFile("UserPrefSpecialScoringMode");
if ReadPrefFromFile("UserPrefScoringMode") ~= nil then
local theValue = ReadPrefFromFile("UserPrefScoringMode");
local success = false;
for k,v in ipairs(baseChoices) do if v == theValue then list[k] = true success = true break end end;
if success == false then list[1] = true end;
else
WritePrefToFile("UserPrefSpecialScoringMode", 'DDR Extreme');
WritePrefToFile("UserPrefScoringMode", 'DDR Extreme');
list[1] = true;
end;
end;
SaveSelections = function(self, list, pn)
for k,v in ipairs(list) do if v then WritePrefToFile("UserPrefSpecialScoringMode", baseChoices[k]) break end end;
for k,v in ipairs(list) do if v then WritePrefToFile("UserPrefScoringMode", baseChoices[k]) break end end;
end;
};
setmetatable( t, t );