[sm130score] lua scoring is no longer "special".
It's primarily "it".
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@@ -2,7 +2,7 @@ local t = Def.ActorFrame {};
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t[#t+1] = Def.Actor{
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JudgmentMessageCommand = function(self, params)
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SpecialScoring[GetUserPref("UserPrefSpecialScoringMode")](params,
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Scoring[GetUserPref("UserPrefScoringMode")](params,
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STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player))
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end;
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};
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