From 0667d33c945ce4e725c56da3d4fc1a152492705a Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 4 Oct 2003 08:22:09 +0000 Subject: [PATCH] use PercentageDisplay --- stepmania/src/LifeMeterBattery.cpp | 47 ++++-------------------------- stepmania/src/LifeMeterBattery.h | 4 ++- 2 files changed, 9 insertions(+), 42 deletions(-) diff --git a/stepmania/src/LifeMeterBattery.cpp b/stepmania/src/LifeMeterBattery.cpp index 5599105959..ef5cf3f08d 100644 --- a/stepmania/src/LifeMeterBattery.cpp +++ b/stepmania/src/LifeMeterBattery.cpp @@ -11,7 +11,6 @@ */ #include "LifeMeterBattery.h" -#include "PrefsManager.h" #include "GameState.h" #include "ThemeManager.h" #include "Steps.h" @@ -22,13 +21,8 @@ const float BATTERY_X[NUM_PLAYERS] = { -92, +92 }; const float NUM_X[NUM_PLAYERS] = { BATTERY_X[0], BATTERY_X[1] }; const float NUM_Y = +2; -const float PERCENT_X[NUM_PLAYERS] = { +20, -20 }; -const float PERCENT_Y = 0; - const float BATTERY_BLINK_TIME = 1.2f; -const int NUM_DANCE_POINT_DIGITS = 5; - LifeMeterBattery::LifeMeterBattery() { @@ -62,27 +56,18 @@ void LifeMeterBattery::Load( PlayerNumber pn ) if( bPlayerEnabled ) this->AddChild( &m_textNumLives ); - m_textPercent.LoadFromNumbers( THEME->GetPathToN("LifeMeterBattery percent") ); - m_textPercent.EnableShadow( false ); - m_textPercent.SetZoom( 0.7f ); - if(PREFSMAN->m_bDancePointsForOni) - m_textPercent.SetText( " " ); - else - m_textPercent.SetText( "00.0%" ); - if( bPlayerEnabled ) - this->AddChild( &m_textPercent ); - - - m_sprFrame.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f ); m_sprBattery.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f ); m_sprBattery.SetX( BATTERY_X[pn] ); m_textNumLives.SetX( NUM_X[pn] ); m_textNumLives.SetY( NUM_Y ); - m_textPercent.SetX( PERCENT_X[pn] ); - m_textPercent.SetY( PERCENT_Y ); - m_textPercent.SetDiffuse( PlayerToColor(pn) ); // light blue + if( bPlayerEnabled ) + { + m_Percent.SetName( "LifeMeterBattery" ); + m_Percent.Load( pn ); + this->AddChild( &m_Percent ); + } Refresh(); } @@ -152,26 +137,6 @@ void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore ) void LifeMeterBattery::OnDancePointsChange() { - int iActualDancePoints = GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber]; - CString sNumToDisplay; - - if(!PREFSMAN->m_bDancePointsForOni) - { - int iPossibleDancePoints = GAMESTATE->m_CurStageStats.iPossibleDancePoints[m_PlayerNumber]; - iPossibleDancePoints = max( 1, iPossibleDancePoints ); - float fPercentDancePoints = iActualDancePoints / (float)iPossibleDancePoints + 0.00001f; // correct for rounding errors - - // LOG->Trace( "Actual %d, Possible %d, Percent %f\n", iActualDancePoints, iPossibleDancePoints, fPercentDancePoints ); - - float fNumToDisplay = MAX( 0, fPercentDancePoints*100 ); - sNumToDisplay = ssprintf("%03.1f%%", fNumToDisplay); - if( sNumToDisplay.GetLength() == 4 ) - sNumToDisplay = "0" + sNumToDisplay; - } - else - sNumToDisplay = ssprintf( "%*d", NUM_DANCE_POINT_DIGITS , iActualDancePoints ); - - m_textPercent.SetText( sNumToDisplay ); } diff --git a/stepmania/src/LifeMeterBattery.h b/stepmania/src/LifeMeterBattery.h index a026d07132..3f43295487 100644 --- a/stepmania/src/LifeMeterBattery.h +++ b/stepmania/src/LifeMeterBattery.h @@ -16,6 +16,7 @@ #include "Sprite.h" #include "BitmapText.h" #include "RageSound.h" +#include "PercentageDisplay.h" class LifeMeterBattery : public LifeMeter @@ -48,7 +49,8 @@ private: Sprite m_sprFrame; Sprite m_sprBattery; BitmapText m_textNumLives; - BitmapText m_textPercent; + + PercentageDisplay m_Percent; RageSound m_soundLoseLife; RageSound m_soundGainLife;