diff --git a/stepmania/src/Background.cpp b/stepmania/src/Background.cpp index 3192a0cb66..b198479f2a 100644 --- a/stepmania/src/Background.cpp +++ b/stepmania/src/Background.cpp @@ -423,7 +423,7 @@ void BackgroundImpl::LoadFromRandom( float fFirstBeat, float fEndBeat, const Bac next++; int iSegmentEndRow = (next == timing.m_vTimeSignatureSegments.end()) ? iEndRow : next->m_iStartRow; - for( int i=max(iter->m_iStartRow,iStartRow); iGetNoteRowsPerMeasure() ) + for( int i=max(iter->m_iStartRow,iStartRow); iGetNoteRowsPerMeasure() ) { // Don't fade. It causes frame rate dip, especially on slower machines. BackgroundDef bd = m_Layer[0].CreateRandomBGA( m_pSong, change.m_def.m_sEffect, m_RandomBGAnimations, this );