Upgrade libjpeg 8c -> 9e
This commit is contained in:
Vendored
+184
-82
@@ -1,6 +1,6 @@
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INSTALLATION INSTRUCTIONS for the Independent JPEG Group's JPEG software
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Copyright (C) 1991-2010, Thomas G. Lane, Guido Vollbeding.
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Copyright (C) 1991-2021, Thomas G. Lane, Guido Vollbeding.
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This file is part of the Independent JPEG Group's software.
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For conditions of distribution and use, see the accompanying README file.
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@@ -147,9 +147,15 @@ makefile.bcc jconfig.bcc MS-DOS or OS/2, Borland C
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makefile.dj jconfig.dj MS-DOS, DJGPP (Delorie's port of GNU C)
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makefile.mc6 jconfig.mc6 MS-DOS, Microsoft C (16-bit only)
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makefile.wat jconfig.wat MS-DOS, OS/2, or Windows NT, Watcom C
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makefile.vc jconfig.vc Windows NT/95, MS Visual C++
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make*.vc6 jconfig.vc Windows NT/95, MS Visual C++ 6
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make*.v10 jconfig.vc Windows NT/95, MS Visual C++ 2010 (v10)
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makefile.vc jconfig.vc Windows, MS Visual C++
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makefile.vs jconfig.vc Windows, MS Visual C++ 6 Developer Studio
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make*.vc6
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makefile.vs jconfig.vc Windows, Visual Studio 2019 Version 16
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make*.v16
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makefile.vs jconfig.vc Windows, Visual Studio 2022 Version 17
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make*.v16
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make*.v17
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makefile.b32 jconfig.vc Windows, Borland C++ 32-bit (bcc32)
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makefile.mms jconfig.vms Digital VMS, with MMS software
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makefile.vms jconfig.vms Digital VMS, without MMS software
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@@ -317,13 +323,14 @@ As a quick test of functionality we've included a small sample image in
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several forms:
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testorig.jpg Starting point for the djpeg tests.
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testimg.ppm The output of djpeg testorig.jpg
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testimg.gif The output of djpeg -gif testorig.jpg
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testimg.bmp The output of djpeg -bmp -colors 256 testorig.jpg
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testimg.jpg The output of cjpeg testimg.ppm
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testprog.jpg Progressive-mode equivalent of testorig.jpg.
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testimgp.jpg The output of cjpeg -progressive -optimize testimg.ppm
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(The first- and second-generation .jpg files aren't identical since JPEG is
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lossy.) If you can generate duplicates of the testimg* files then you
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probably have working programs.
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(The first- and second-generation .jpg files aren't identical since the
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default compression parameters are lossy.) If you can generate duplicates
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of the testimg* files then you probably have working programs.
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With most of the makefiles, "make test" will perform the necessary
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comparisons.
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@@ -418,54 +425,58 @@ support as follows:
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the directory containing the URT "librle.a" file (typically the
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"lib" subdirectory of the URT distribution).
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Support for 12-bit-deep pixel data:
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Support for 9-bit to 12-bit deep pixel data:
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The JPEG standard allows either 8-bit or 12-bit data precision. (For color,
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this means 8 or 12 bits per channel, of course.) If you need to work with
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deeper than 8-bit data, you can compile the IJG code for 12-bit operation.
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The IJG code currently allows 8, 9, 10, 11, or 12 bits sample data precision.
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(For color, this means 8 to 12 bits per channel, of course.) If you need to
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work with deeper than 8-bit data, you can compile the IJG code for 9-bit to
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12-bit operation.
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To do so:
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1. In jmorecfg.h, define BITS_IN_JSAMPLE as 12 rather than 8.
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1. In jmorecfg.h, define BITS_IN_JSAMPLE as 9, 10, 11, or 12 rather than 8.
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2. In jconfig.h, undefine BMP_SUPPORTED, RLE_SUPPORTED, and TARGA_SUPPORTED,
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because the code for those formats doesn't handle 12-bit data and won't
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even compile. (The PPM code does work, as explained below. The GIF
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code works too; it scales 8-bit GIF data to and from 12-bit depth
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automatically.)
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because the code for those formats doesn't handle deeper than 8-bit data
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and won't even compile. (The PPM code does work, as explained below.
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The GIF code works too; it scales 8-bit GIF data to and from 12-bit
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depth automatically.)
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3. Compile. Don't expect "make test" to pass, since the supplied test
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files are for 8-bit data.
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Currently, 12-bit support does not work on 16-bit-int machines.
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Currently, 9-bit to 12-bit support does not work on 16-bit-int machines.
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Note that a 12-bit version will not read 8-bit JPEG files, nor vice versa;
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so you'll want to keep around a regular 8-bit compilation as well.
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(Run-time selection of data depth, to allow a single copy that does both,
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is possible but would probably slow things down considerably; it's very low
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on our to-do list.)
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Run-time selection and conversion of data precision are currently not
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supported and may be added later.
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Exception: The transcoding part (jpegtran) supports all settings in a
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single instance, since it operates on the level of DCT coefficients and
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not sample values.
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The PPM reader (rdppm.c) can read 12-bit data from either text-format or
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binary-format PPM and PGM files. Binary-format PPM/PGM files which have a
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maxval greater than 255 are assumed to use 2 bytes per sample, MSB first
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(big-endian order). As of early 1995, 2-byte binary format is not
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The PPM reader (rdppm.c) can read deeper than 8-bit data from either
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text-format or binary-format PPM and PGM files. Binary-format PPM/PGM files
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which have a maxval greater than 255 are assumed to use 2 bytes per sample,
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MSB first (big-endian order). As of early 1995, 2-byte binary format is not
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officially supported by the PBMPLUS library, but it is expected that a
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future release of PBMPLUS will support it. Note that the PPM reader will
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read files of any maxval regardless of the BITS_IN_JSAMPLE setting; incoming
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data is automatically rescaled to either maxval=255 or maxval=4095 as
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appropriate for the cjpeg bit depth.
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data is automatically rescaled to maxval=MAXJSAMPLE as appropriate for the
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cjpeg bit depth.
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The PPM writer (wrppm.c) will normally write 2-byte binary PPM or PGM
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format, maxval 4095, when compiled with BITS_IN_JSAMPLE=12. Since this
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format, maxval=MAXJSAMPLE, when compiled with BITS_IN_JSAMPLE>8. Since this
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format is not yet widely supported, you can disable it by compiling wrppm.c
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with PPM_NORAWWORD defined; then the data is scaled down to 8 bits to make a
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standard 1-byte/sample PPM or PGM file. (Yes, this means still another copy
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of djpeg to keep around. But hopefully you won't need it for very long.
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Poskanzer's supposed to get that new PBMPLUS release out Real Soon Now.)
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Of course, if you are working with 12-bit data, you probably have it stored
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in some other, nonstandard format. In that case you'll probably want to
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write your own I/O modules to read and write your format.
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Of course, if you are working with 9-bit to 12-bit data, you probably have
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it stored in some other, nonstandard format. In that case you'll probably
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want to write your own I/O modules to read and write your format.
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Note that a 12-bit version of cjpeg always runs in "-optimize" mode, in
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order to generate valid Huffman tables. This is necessary because our
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default Huffman tables only cover 8-bit data.
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Note:
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The standard Huffman tables are only valid for 8-bit data precision. If
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you selected more than 8-bit data precision, cjpeg uses arithmetic coding
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by default. The Huffman encoder normally uses entropy optimization to
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compute usable tables for higher precision. Otherwise, you'll have to
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supply different default Huffman tables.
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Removing code:
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@@ -534,17 +545,17 @@ In general, it's worth trying the maximum optimization level of your compiler,
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and experimenting with any optional optimizations such as loop unrolling.
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(Unfortunately, far too many compilers have optimizer bugs ... be prepared to
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back off if the code fails self-test.) If you do any experimentation along
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these lines, please report the optimal settings to jpeg-info@uc.ag so we
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can mention them in future releases. Be sure to specify your machine
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and compiler version.
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these lines, please report the optimal settings to jpeg-info@jpegclub.org so
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we can mention them in future releases. Be sure to specify your machine and
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compiler version.
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HINTS FOR SPECIFIC SYSTEMS
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==========================
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We welcome reports on changes needed for systems not mentioned here. Submit
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'em to jpeg-info@uc.ag. Also, if configure or ckconfig.c is wrong about how
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to configure the JPEG software for your system, please let us know.
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'em to jpeg-info@jpegclub.org. Also, if configure or ckconfig.c is wrong
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about how to configure the JPEG software for your system, please let us know.
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Acorn RISC OS:
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@@ -848,17 +859,23 @@ with /Oo-.
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Microsoft Windows (all versions), generic comments:
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Some Windows system include files define typedef boolean as "unsigned char".
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The IJG code also defines typedef boolean, but we make it "int" by default.
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The IJG code also defines typedef boolean, but we make it an "enum" by default.
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This doesn't affect the IJG programs because we don't import those Windows
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include files. But if you use the JPEG library in your own program, and some
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of your program's files import one definition of boolean while some import the
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other, you can get all sorts of mysterious problems. A good preventive step
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is to make the IJG library use "unsigned char" for boolean. To do that,
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add something like this to your jconfig.h file:
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/* Define "boolean" as unsigned char, not int, per Windows custom */
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/* Define "boolean" as unsigned char, not enum, per Windows custom */
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#ifndef __RPCNDR_H__ /* don't conflict if rpcndr.h already read */
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typedef unsigned char boolean;
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#endif
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#ifndef FALSE /* in case these macros already exist */
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#define FALSE 0 /* values of boolean */
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#define HAVE_BOOLEAN /* prevent jmorecfg.h from redefining it */
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(This is already in jconfig.vc, by the way.)
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@@ -1008,57 +1025,142 @@ the configuration to prevent jpeglib.h from using extern "C".
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Microsoft Windows, Microsoft Visual C++ 6 Developer Studio:
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We include makefiles that should work as project files in DevStudio 6.0 or
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later. There is a library makefile that builds the IJG library as a static
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Win32 library, and application makefiles that build the sample applications
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as Win32 console applications. (Even if you only want the library, we
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recommend building the applications so that you can run the self-test.)
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To use:
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1. Open the command prompt, change to the main directory and execute the
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command line
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NMAKE /f makefile.vc setup-vc6
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This will move jconfig.vc to jconfig.h and makefiles to project files.
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(Note that the renaming is critical!)
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2. Open the workspace file jpeg.dsw, build the library project.
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(If you are using DevStudio more recent than 6.0, you'll probably
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get a message saying that the project files are being updated.)
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3. Open the workspace file apps.dsw, build the application projects.
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4. To perform the self-test, execute the command line
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NMAKE /f makefile.vc test-build
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5. Move the application .exe files from `app`\Release to an
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appropriate location on your path.
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Microsoft Windows, Microsoft Visual C++ 2010 Developer Studio (v10):
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We include makefiles that should work as project files in Visual Studio
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2010 or later. There is a library makefile that builds the IJG library
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as a static Win32 library, and application makefiles that build the sample
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We include makefiles that should work as project files in Developer Studio
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6.0 or later. There is a library makefile that builds the IJG library as
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a static Win32 library, and application makefiles that build the sample
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applications as Win32 console applications. (Even if you only want the
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library, we recommend building the applications so that you can run the
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self-test.)
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To use:
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1. Open the command prompt, change to the main directory and execute the
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command line
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NMAKE /f makefile.vc setup-v10
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1. Open the Windows Command Prompt, change to the source directory and
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execute the command line
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nmake /f makefile.vs setup-vc6
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If you get an error message saying that the "nmake" command could
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not be found, execute the command
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"%ProgramFiles%\Microsoft Visual Studio\VC98\Bin\VCVARS32"
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to set the environment for using Microsoft Visual C++ tools,
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and repeat the nmake call.
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This will move jconfig.vc to jconfig.h and makefiles to project files.
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(Note that the renaming is critical!)
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2. Open the solution file jpeg.sln, build the library project.
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(If you are using Visual Studio more recent than 2010 (v10), you'll
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Alternatively you can use
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nmake /f makefile.vs setupcopy-vc6
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This will create renamed copies of the files, which allows to repeat
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the setup later.
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2. Open the workspace file jpeg.dsw, build the library project.
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(If you are using Developer Studio more recent than 6.0, you'll
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probably get a message saying that the project files are being updated.)
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3. Open the solution file apps.sln, build the application projects.
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3. Open the workspace file apps.dsw, build the application projects.
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4. To perform the self-test, execute the command line
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NMAKE /f makefile.vc test-build
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5. Move the application .exe files from `app`\Release to an
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nmake /f makefile.vs test-build
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5. Move the application .exe files from the Release folder to an
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appropriate location on your path.
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Note:
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There seems to be an optimization bug in the compiler which causes the
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self-test to fail with the color quantization option.
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We have disabled optimization for the file jquant2.c in the library
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project file which causes the self-test to pass properly.
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Microsoft Windows, Visual Studio 2019 Version 16:
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We include makefiles that should work as project files in Visual Studio
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2019 Version 16 or later. There is a library makefile that builds the
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IJG library as a static Win32/x64/ARM/ARM64 library, and application
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makefiles that build the sample applications as Win32/x64/ARM/ARM64
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console applications. (Even if you only want the library, we recommend
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building the applications so that you can run the self-test.)
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To use:
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1. Ensure you’ve checked the item "Desktop development with C++" in the
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Workloads tab of Visual Studio Installer.
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Open the Developer Command Prompt for VS 2019, change to the source
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directory and execute the command line
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nmake /f makefile.vs setup-v16
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This will move jconfig.vc to jconfig.h and makefiles to project files.
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(Note that the renaming is critical!)
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Alternatively you can use
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nmake /f makefile.vs setupcopy-v16
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This will create renamed copies of the files, which allows to repeat
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the setup later.
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2. Open the solution file jpeg.sln, build the library project.
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a) If you are using Visual Studio more recent than
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2019 Version 16, you'll probably get a message
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saying that the project files are being updated.
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b) If necessary, open the project properties and
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adapt the Windows Target Platform Version in
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the Configuration Properties, General section;
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we support the latest version at the time of release.
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c) If you get a warning saying that a platform cannot be found,
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you can either
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* forgo the platform and ignore the warning, or
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* remove the platform in the Configuration Manager, or
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* install the corresponding platform Buildtools in
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Visual Studio Installer (Workloads tab Optional components
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or Individual components tab).
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d) If you want to build x64 code, change the platform setting from
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Win32 to x64. You can build Win32 and x64 versions side by side.
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e) If you want to build ARM/ARM64 code, change the platform setting
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to ARM/ARM64. Ensure you've installed the ARM/ARM64-Buildtools
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in Visual Studio Installer (Workloads tab Optional components
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or Individual components tab).
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You can build Win32/x64/ARM/ARM64 versions side by side.
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3. Open the solution file apps.sln, build the application projects.
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4. To perform the self-test, execute the command line
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nmake /f makefile.vs test-32
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for the Win32 build, or on a 64-bit system
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nmake /f makefile.vs test-64
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for the x64 build.
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5. Move the application .exe files from the Release folder to an
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appropriate location on your path.
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Microsoft Windows, Visual Studio 2022 Version 17:
|
||||
|
||||
We include makefiles that should work as project files in Visual Studio
|
||||
2022 Version 17 or later. There is a library makefile that builds the
|
||||
IJG library as a static Win32/x64/ARM/ARM64 library, and application
|
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makefiles that build the sample applications as Win32/x64/ARM/ARM64
|
||||
console applications. (Even if you only want the library, we recommend
|
||||
building the applications so that you can run the self-test.)
|
||||
|
||||
To use:
|
||||
1. Ensure you’ve checked the item "Desktop development with C++" in the
|
||||
Workloads tab of Visual Studio Installer.
|
||||
Open the Developer Command Prompt for VS 2022, change to the source
|
||||
directory and execute the command line
|
||||
nmake /f makefile.vs setup-v17
|
||||
This will move jconfig.vc to jconfig.h and makefiles to project files.
|
||||
(Note that the renaming is critical!)
|
||||
Alternatively you can use
|
||||
nmake /f makefile.vs setupcopy-v17
|
||||
This will create renamed copies of the files, which allows to repeat
|
||||
the setup later.
|
||||
2. Open the solution file jpeg.sln, build the library project.
|
||||
a) If you are using Visual Studio more recent than
|
||||
2022 Version 17, you'll probably get a message
|
||||
saying that the project files are being updated.
|
||||
b) If necessary, open the project properties and
|
||||
adapt the Windows Target Platform Version in
|
||||
the Configuration Properties, General section;
|
||||
we support the latest version at the time of release.
|
||||
c) If you get a warning saying that a platform cannot be found,
|
||||
you can either
|
||||
* forgo the platform and ignore the warning, or
|
||||
* remove the platform in the Configuration Manager, or
|
||||
* install the corresponding platform Buildtools in
|
||||
Visual Studio Installer (Workloads tab Optional components
|
||||
or Individual components tab).
|
||||
d) If you want to build x64 code, change the platform setting from
|
||||
Win32 to x64. You can build Win32 and x64 versions side by side.
|
||||
e) If you want to build ARM/ARM64 code, change the platform setting
|
||||
to ARM/ARM64. Ensure you've installed the ARM/ARM64-Buildtools
|
||||
in Visual Studio Installer (Workloads tab Optional components
|
||||
or Individual components tab).
|
||||
You can build Win32/x64/ARM/ARM64 versions side by side.
|
||||
3. Open the solution file apps.sln, build the application projects.
|
||||
4. To perform the self-test, execute the command line
|
||||
nmake /f makefile.vs test-32
|
||||
for the Win32 build, or on a 64-bit system
|
||||
nmake /f makefile.vs test-64
|
||||
for the x64 build.
|
||||
5. Move the application .exe files from the Release folder to an
|
||||
appropriate location on your path.
|
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|
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|
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OS/2, Borland C++:
|
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|
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Reference in New Issue
Block a user