diff --git a/stepmania/src/BGAnimationLayer.cpp b/stepmania/src/BGAnimationLayer.cpp index b19c0d4068..ffe48b36d4 100644 --- a/stepmania/src/BGAnimationLayer.cpp +++ b/stepmania/src/BGAnimationLayer.cpp @@ -12,6 +12,7 @@ #include "arch/ArchHooks/ArchHooks.h" #include "LuaManager.h" #include "AutoActor.h" +#include "ThemeManager.h" const float PARTICLE_SPEED = 300; diff --git a/stepmania/src/BeginnerHelper.cpp b/stepmania/src/BeginnerHelper.cpp index f06a289264..0fec898fa1 100644 --- a/stepmania/src/BeginnerHelper.cpp +++ b/stepmania/src/BeginnerHelper.cpp @@ -10,6 +10,7 @@ #include "Style.h" #include "Model.h" #include "ScreenDimensions.h" +#include "ThemeManager.h" // "PLAYER_X" offsets are relative to the pad.. ex: Setting this to 10, and the HELPER to 300, will put the dancer at 310 #define PLAYER_X( px ) THEME->GetMetricF("BeginnerHelper",ssprintf("Player%d_X",px+1))