Changed decorations layer back to being a frame that is stripped of its actors. According to ancient commit logs, it was like that to allow controlling the draworder of decorations relative to other screen children.
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@@ -45,7 +45,7 @@ protected:
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MemoryCardDisplay *m_MemoryCardDisplay[NUM_PLAYERS];
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MenuTimer *m_MenuTimer;
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AutoActor m_sprOverlay;
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AutoActor m_Decorations;
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vector<Actor*> m_vDecorations;
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Transition m_In;
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Transition m_Out;
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