Keep track of total error, in ms.
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@@ -429,6 +429,8 @@ void Player::Step( int col, RageTimer tm )
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const float fSecondsFromPerfect = fabsf( fNoteOffset );
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GAMESTATE->m_CurStageStats.iTotalError[m_PlayerNumber] += (int) roundf( fSecondsFromPerfect * 1000 );
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// calculate TapNoteScore
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TapNoteScore score;
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