move NoteUpcoming message playing into ReceptorArrow
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@@ -61,6 +61,11 @@ void ReceptorArrow::Step( TapNoteScore score )
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m_pReceptor->PlayCommand( Capitalize(sJudge) );
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m_pReceptor->PlayCommand( Capitalize(sJudge) );
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}
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}
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void ReceptorArrow::SetNoteUpcoming( bool b )
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{
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m_pReceptor->PlayCommand( b ? "ShowNoteUpcoming" : "HideNoteUpcoming" );
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}
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/*
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* (c) 2001-2004 Ben Nordstrom, Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -20,6 +20,7 @@ public:
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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void Step( TapNoteScore score );
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void Step( TapNoteScore score );
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void SetPressed() { m_bIsPressed = true; };
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void SetPressed() { m_bIsPressed = true; };
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void SetNoteUpcoming( bool b );
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private:
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private:
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const PlayerState* m_pPlayerState;
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const PlayerState* m_pPlayerState;
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@@ -96,7 +96,8 @@ void ReceptorArrowRow::SetPressed( int iCol )
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void ReceptorArrowRow::SetNoteUpcoming( int iCol, bool b )
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void ReceptorArrowRow::SetNoteUpcoming( int iCol, bool b )
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{
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{
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m_ReceptorArrow[iCol]->PlayCommand(b?"ShowNoteUpcoming":"HideNoteUpcoming");
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ASSERT( iCol >= 0 && iCol < (int) m_ReceptorArrow.size() );
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m_ReceptorArrow[iCol]->SetNoteUpcoming(b);
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}
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}
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