remove noop (if we want these, better to broadcast a message)
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@@ -19,8 +19,6 @@ public:
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/* Change life after receiving a hold note grade. tscore is the score
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/* Change life after receiving a hold note grade. tscore is the score
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* received for the initial tap note. */
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* received for the initial tap note. */
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virtual void ChangeLife( PlayerNumber pn, HoldNoteScore hns, TapNoteScore tns ) = 0;
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virtual void ChangeLife( PlayerNumber pn, HoldNoteScore hns, TapNoteScore tns ) = 0;
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virtual bool IsInDanger( PlayerNumber pn ) = 0;
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virtual bool IsHot( PlayerNumber pn ) = 0;
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virtual bool IsFailing( PlayerNumber pn ) = 0;
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virtual bool IsFailing( PlayerNumber pn ) = 0;
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virtual void OnTaunt() {};
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virtual void OnTaunt() {};
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};
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};
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@@ -15,8 +15,6 @@ public:
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virtual void ChangeLife( PlayerNumber pn, TapNoteScore score );
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virtual void ChangeLife( PlayerNumber pn, TapNoteScore score );
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virtual void ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore );
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virtual void ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore );
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virtual bool IsInDanger( PlayerNumber pn ) { return false; };
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virtual bool IsHot( PlayerNumber pn ) { return false; };
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virtual bool IsFailing( PlayerNumber pn ) { return false; };
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virtual bool IsFailing( PlayerNumber pn ) { return false; };
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protected:
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protected:
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@@ -1570,15 +1570,11 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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{
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pi->GetPlayerState()->m_HealthState = PlayerState::DEAD;
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pi->GetPlayerState()->m_HealthState = PlayerState::DEAD;
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}
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}
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else if(
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else if( pi->m_pLifeMeter && pi->m_pLifeMeter->IsHot() )
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(pi->m_pLifeMeter && pi->m_pLifeMeter->IsHot()) ||
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(m_pCombinedLifeMeter && m_pCombinedLifeMeter->IsHot(pn)) )
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{
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{
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pi->GetPlayerState()->m_HealthState = PlayerState::HOT;
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pi->GetPlayerState()->m_HealthState = PlayerState::HOT;
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}
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}
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else if(
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else if( pi->m_pLifeMeter && pi->m_pLifeMeter->IsInDanger() )
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(pi->m_pLifeMeter && pi->m_pLifeMeter->IsInDanger()) ||
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(m_pCombinedLifeMeter && m_pCombinedLifeMeter->IsInDanger(pn)) )
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{
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{
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pi->GetPlayerState()->m_HealthState = PlayerState::DANGER;
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pi->GetPlayerState()->m_HealthState = PlayerState::DANGER;
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}
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}
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@@ -2333,8 +2329,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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/* Mark failure. This hasn't been done yet if g_bTwoPlayerRecovery is set. */
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/* Mark failure. This hasn't been done yet if g_bTwoPlayerRecovery is set. */
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if( GAMESTATE->GetPlayerFailType(pi->GetPlayerState()) != SongOptions::FAIL_OFF &&
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if( GAMESTATE->GetPlayerFailType(pi->GetPlayerState()) != SongOptions::FAIL_OFF &&
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(pi->m_pLifeMeter && pi->m_pLifeMeter->IsFailing()) ||
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(pi->m_pLifeMeter && pi->m_pLifeMeter->IsFailing()) )
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(m_pCombinedLifeMeter && m_pCombinedLifeMeter->IsFailing(pi->GetStepsAndTrailIndex())) )
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pi->GetPlayerStageStats()->bFailed = true;
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pi->GetPlayerStageStats()->bFailed = true;
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if( !pi->GetPlayerStageStats()->bFailed )
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if( !pi->GetPlayerStageStats()->bFailed )
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