remove FontBaseZoom in favor of doubleres font textures. This is cleaner and doesn't have weird interactions with maxwidth, wrapwidthpixels, etc
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@@ -228,7 +228,6 @@ Font::Font()
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m_iRefCount = 1;
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m_pDefault = NULL;
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m_bRightToLeft = false;
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m_fFontBaseZoom = 1;
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m_DefaultStrokeColor = RageColor(1,1,1,1);
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m_bStrokeIsUnder = true;
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}
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@@ -692,7 +691,6 @@ void Font::Load( const RString &sIniPath, RString sChars )
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ini.RenameKey("Char Widths", "main");
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ini.GetValue( "main", "CapitalsOnly", bCapitalsOnly );
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ini.GetValue( "main", "RightToLeft", m_bRightToLeft );
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ini.GetValue( "main", "FontBaseZoom", m_fFontBaseZoom );
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RString s;
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if( ini.GetValue( "main", "DefaultStrokeColor", s ) )
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m_DefaultStrokeColor.FromString( s );
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