cleanup
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@@ -28,7 +28,7 @@ struct OptionColumnEntry
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int iSlotIndex;
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};
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const OptionColumnEntry g_OptionColumnEntries[] =
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static const OptionColumnEntry g_OptionColumnEntries[] =
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{
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{"Boost", 0},
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{"Brake", 0},
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@@ -132,11 +132,6 @@ void OptionIconRow::Refresh()
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m_OptionIcon[i].Set( m_PlayerNumber, asTabs[i-1], false );
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}
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void OptionIconRow::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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