More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
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@@ -491,6 +491,7 @@ void GameLoop()
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, DIK_GRAVE) ) )
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fDeltaTime /= 4;
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TEXTUREMAN->Update( fDeltaTime );
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MUSIC->Update( fDeltaTime );
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SCREENMAN->Update( fDeltaTime );
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NETWORK->Update( fDeltaTime );
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