More movie texture work. Changed plib's release CRT version to "Multithreaded DLL".
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@@ -43,6 +43,15 @@ RageTextureManager::~RageTextureManager()
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}
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}
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void RageTextureManager::Update( float fDeltaTime )
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{
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for( std::map<CString, RageTexture*>::iterator i = m_mapPathToTexture.begin();
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i != m_mapPathToTexture.end(); ++i)
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{
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RageTexture* pTexture = i->second;
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pTexture->Update( fDeltaTime );
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}
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}
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//-----------------------------------------------------------------------------
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// Load/Unload textures from disk
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