Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.)
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@@ -698,8 +698,10 @@ void Song::SaveToSMFile( CString sPath, bool bSavingCache )
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fprintf( fp, "#MUSIC:%s;\n", m_sMusicFile );
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fprintf( fp, "#MUSICBYTES:%u;\n", m_iMusicBytes );
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fprintf( fp, "#MUSICLENGTH:%.2f;\n", m_fMusicLengthSeconds );
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fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
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fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
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if(bSavingCache) {
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fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
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fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
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}
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fprintf( fp, "#OFFSET:%.2f;\n", m_fBeat0OffsetInSeconds );
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fprintf( fp, "#SAMPLESTART:%.2f;\n", m_fMusicSampleStartSeconds );
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fprintf( fp, "#SAMPLELENGTH:%.2f;\n", m_fMusicSampleLengthSeconds );
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