Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.)

This commit is contained in:
Glenn Maynard
2002-10-18 19:46:55 +00:00
parent ffd4a4f436
commit 04d39f2dfb
+4 -2
View File
@@ -698,8 +698,10 @@ void Song::SaveToSMFile( CString sPath, bool bSavingCache )
fprintf( fp, "#MUSIC:%s;\n", m_sMusicFile );
fprintf( fp, "#MUSICBYTES:%u;\n", m_iMusicBytes );
fprintf( fp, "#MUSICLENGTH:%.2f;\n", m_fMusicLengthSeconds );
fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
if(bSavingCache) {
fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
}
fprintf( fp, "#OFFSET:%.2f;\n", m_fBeat0OffsetInSeconds );
fprintf( fp, "#SAMPLESTART:%.2f;\n", m_fMusicSampleStartSeconds );
fprintf( fp, "#SAMPLELENGTH:%.2f;\n", m_fMusicSampleLengthSeconds );