Allow all timing tags regardless of timing.
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+2
-7
@@ -3601,13 +3601,8 @@ void ScreenEdit::DisplayTimingMenu()
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g_TimingDataInformation.rows[scroll].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetScrollAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[fake].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetFakeAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsUsingStepTiming && bHasSpeedOnThisRow;
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g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsUsingStepTiming && bHasSpeedOnThisRow;
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g_TimingDataInformation.rows[fake].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[scroll].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
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g_TimingDataInformation.rows[speed_wait].bEnabled = bHasSpeedOnThisRow;
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g_TimingDataInformation.rows[speed_mode].bEnabled = bHasSpeedOnThisRow;
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EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
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}
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