Allow all timing tags regardless of timing.

This commit is contained in:
Jason Felds
2011-09-12 19:43:41 -04:00
parent c7f41eb9d8
commit 047bc7a5dc
7 changed files with 26 additions and 12 deletions
+2 -7
View File
@@ -3601,13 +3601,8 @@ void ScreenEdit::DisplayTimingMenu()
g_TimingDataInformation.rows[scroll].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetScrollAtBeat( fBeat ) ) );
g_TimingDataInformation.rows[fake].SetOneUnthemedChoice( ssprintf("%.6f", pTime.GetFakeAtBeat( fBeat ) ) );
g_TimingDataInformation.rows[tickcount].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[combo].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_percent].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_wait].bEnabled = GAMESTATE->m_bIsUsingStepTiming && bHasSpeedOnThisRow;
g_TimingDataInformation.rows[speed_mode].bEnabled = GAMESTATE->m_bIsUsingStepTiming && bHasSpeedOnThisRow;
g_TimingDataInformation.rows[fake].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[scroll].bEnabled = GAMESTATE->m_bIsUsingStepTiming;
g_TimingDataInformation.rows[speed_wait].bEnabled = bHasSpeedOnThisRow;
g_TimingDataInformation.rows[speed_mode].bEnabled = bHasSpeedOnThisRow;
EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
}