[splittiming] More progress.
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@@ -15,11 +15,6 @@
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/** @brief The maximum file size for edits. */
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const int MAX_EDIT_STEPS_SIZE_BYTES = 60*1024; // 60KB
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/**
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* @brief The highest allowable speed before Warps come in.
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*
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* This was brought in from StepMania 4's recent betas. */
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const float FAST_BPM_WARP = 9999999.f;
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void SMLoader::LoadFromSMTokens(
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RString sStepsType,
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@@ -251,9 +246,7 @@ bool SMLoader::ProcessBPMs( TimingData &out, const RString sParam )
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highspeedBeat = -1;
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}
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{
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BPMSegment new_seg;
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new_seg.m_iStartRow = BeatToNoteRow(fBeat);
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new_seg.SetBPM( fNewBPM );
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BPMSegment new_seg( BeatToNoteRow( fBeat ), fNewBPM );
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out.AddBPMSegment( new_seg );
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}
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}
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