fix Combo30Misses overrides FailType shouldn't override FailOff

This commit is contained in:
Chris Danford
2005-02-17 21:30:10 +00:00
parent da5f4a57bb
commit 0457317a6f
+4 -1
View File
@@ -1405,7 +1405,10 @@ void ScreenGameplay::Update( float fDeltaTime )
bool bBeginFailed = false;
SongOptions::FailType ft = GAMESTATE->m_SongOptions.m_FailType;
if( PREFSMAN->m_bMinimum1FullSongInCourses && GAMESTATE->IsCourseMode() && GAMESTATE->GetCourseSongIndex()==0 )
ft = SongOptions::FAIL_COMBO_OF_30_MISSES;
{
// take the least harsh of the two FailTypes
ft = max( ft, SongOptions::FAIL_COMBO_OF_30_MISSES );
}
switch( ft )
{
case SongOptions::FAIL_IMMEDIATE: