Bug fixes and deferred rendering architecture
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@@ -111,7 +111,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("title menu logo game %d",GAMESTATE->m_CurGame)) );
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m_sprLogo.SetXY( LOGO_X, LOGO_Y );
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m_sprLogo.SetAddColor( D3DXCOLOR(1,1,1,1) );
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m_sprLogo.SetGlowColor( D3DXCOLOR(1,1,1,1) );
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m_sprLogo.SetZoomY( 0 );
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m_sprLogo.BeginTweeningQueued( 0.5f ); // sleep
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m_sprLogo.BeginTweeningQueued( 0.5f, Actor::TWEEN_BOUNCE_END );
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