Bug fixes and deferred rendering architecture
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@@ -171,7 +171,7 @@ void ScreenSelectStyle::AfterChange()
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m_sprPreview.Load( THEME->GetPathTo("Graphics",ssprintf("select style preview game %d style %d",GAMESTATE->m_CurGame,m_iSelection)) );
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m_sprPreview.StopTweening();
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m_sprPreview.SetAddColor( D3DXCOLOR(1,1,1,0) );
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m_sprPreview.SetGlowColor( D3DXCOLOR(1,1,1,0) );
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m_sprPreview.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_sprPreview.BeginTweeningQueued( 0.25f ); // sleep
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