Bug fixes and deferred rendering architecture

This commit is contained in:
Chris Danford
2002-08-18 16:19:26 +00:00
parent 9b45ff8afe
commit 0447dc2aad
30 changed files with 671 additions and 695 deletions
-2
View File
@@ -768,8 +768,6 @@ void ScreenGameplay::Update( float fDeltaTime )
// LOG->Trace( "GAMESTATE->m_fMusicSeconds = %f", GAMESTATE->m_fMusicSeconds );
m_Background.SetSongBeat( fSongBeat, bFreeze, fPositionSeconds );
//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );