Bug fixes and deferred rendering architecture
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@@ -768,8 +768,6 @@ void ScreenGameplay::Update( float fDeltaTime )
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// LOG->Trace( "GAMESTATE->m_fMusicSeconds = %f", GAMESTATE->m_fMusicSeconds );
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m_Background.SetSongBeat( fSongBeat, bFreeze, fPositionSeconds );
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//LOG->Trace( "m_fOffsetInBeats = %f, m_fBeatsPerSecond = %f, m_Music.GetPositionSeconds = %f", m_fOffsetInBeats, m_fBeatsPerSecond, m_Music.GetPositionSeconds() );
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