Bug fixes and deferred rendering architecture
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@@ -36,7 +36,7 @@ ScreenGameOver::ScreenGameOver()
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this->AddSubActor( &m_sprGameOver );
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// tween game over
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m_sprGameOver.SetAddColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetGlowColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to white
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