Bug fixes and deferred rendering architecture
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@@ -34,7 +34,7 @@ RageTexture::RageTexture(
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// LOG->Trace( "RageTexture::RageTexture()" );
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// save a pointer to the D3D device
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m_pd3dDevice = pScreen->GetDevice();
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m_pd3dDevice = pScreen->m_pd3dDevice;
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assert( m_pd3dDevice != NULL );
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// save the file path
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