Bug fixes and deferred rendering architecture
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@@ -270,10 +270,10 @@ void WheelItemDisplay::DrawPrimitives()
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if( m_fPercentGray > 0 )
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{
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m_sprSongBar.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_sprSongBar.SetAddColor( D3DXCOLOR(0,0,0,m_fPercentGray) );
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m_sprSongBar.SetGlowColor( D3DXCOLOR(0,0,0,m_fPercentGray) );
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m_sprSongBar.Draw();
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m_sprSongBar.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_sprSongBar.SetAddColor( D3DXCOLOR(0,0,0,0) );
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m_sprSongBar.SetGlowColor( D3DXCOLOR(0,0,0,0) );
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}
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}
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break;
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