Consistency in Windows ifdefs/windows.h includes
Changing all defined(_WINDOWS) to defined(_WIN32) Defining WIN32_LEAN_AND_MEAN in all files except those in Archutils/Win32
This commit is contained in:
@@ -21,7 +21,8 @@
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#include <vector>
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#include <vector>
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// only used for Version()
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// only used for Version()
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#include <conio.h>
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#include <conio.h>
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#endif
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#endif
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@@ -51,7 +52,7 @@ static void LuaInformation()
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* regardless of any preferences (tested by shakesoda on Mac). -aj */
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* regardless of any preferences (tested by shakesoda on Mac). -aj */
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static void Version()
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static void Version()
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{
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{
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#if defined(WIN32)
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#if defined(_WIN32)
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RString sProductID = ssprintf("%s", (std::string(PRODUCT_FAMILY) + product_version).c_str() );
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RString sProductID = ssprintf("%s", (std::string(PRODUCT_FAMILY) + product_version).c_str() );
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RString sVersion = ssprintf("build %s\nCompile Date: %s @ %s", ::sm_version_git_hash, version_date, version_time);
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RString sVersion = ssprintf("build %s\nCompile Date: %s @ %s", ::sm_version_git_hash, version_date, version_time);
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+1
-1
@@ -4,7 +4,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <cstdio>
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#include <cstdio>
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#include <tchar.h>
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#include <tchar.h>
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#else
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#else
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#define _tcslen strlen
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#define _tcslen strlen
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+1
-1
@@ -171,7 +171,7 @@ RString RageDisplay::GetStats() const
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s = ssprintf( "%i FPS\n%i av FPS\n%i VPF", GetFPS(), GetCumFPS(), GetVPF() );
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s = ssprintf( "%i FPS\n%i av FPS\n%i VPF", GetFPS(), GetCumFPS(), GetVPF() );
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// #if defined(_WINDOWS)
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// #if defined(_WIN32)
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s += "\n"+this->GetApiDescription();
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s += "\n"+this->GetApiDescription();
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// #endif
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// #endif
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@@ -549,7 +549,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
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LOG->Warn( "Low-performance OpenGL renderer: %s", sError.c_str() );
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LOG->Warn( "Low-performance OpenGL renderer: %s", sError.c_str() );
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}
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}
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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/* GLDirect is a Direct3D wrapper for OpenGL. It's rather buggy; and if in
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/* GLDirect is a Direct3D wrapper for OpenGL. It's rather buggy; and if in
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* any case GLDirect can successfully render us, we should be able to do so
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* any case GLDirect can successfully render us, we should be able to do so
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* too using Direct3D directly. (If we can't, it's a bug that we can work
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* too using Direct3D directly. (If we can't, it's a bug that we can work
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@@ -6,7 +6,8 @@
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#include <cstdint>
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#include <cstdint>
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#if defined(WIN32)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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@@ -7,7 +7,8 @@
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#include <cstdarg>
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#include <cstdarg>
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#include <cstdint>
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#include <cstdint>
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#if defined(_WINDOWS) && defined(DEBUG)
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#if defined(_WIN32) && defined(DEBUG)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#elif defined(MACOSX)
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#elif defined(MACOSX)
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#include "archutils/Darwin/Crash.h"
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#include "archutils/Darwin/Crash.h"
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@@ -9,7 +9,7 @@
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#include <cstdint>
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#include <cstdint>
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#include <memory>
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#include <memory>
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#include "zlib.h"
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#include "zlib.h"
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#if defined(_MSC_VER)
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#if defined(_MSC_VER)
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#if defined(BINARY_ZDL)
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#if defined(BINARY_ZDL)
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@@ -14,17 +14,16 @@
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#include <sys/types.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#if !defined(WIN32)
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#if defined(_WIN32)
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#include "archutils/Win32/ErrorStrings.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <io.h>
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#else
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#if defined(HAVE_DIRENT_H)
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#if defined(HAVE_DIRENT_H)
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#include <dirent.h>
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#include <dirent.h>
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#endif
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#endif
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#endif
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#else
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#include "archutils/Win32/ErrorStrings.h"
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#include <windows.h>
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#include <io.h>
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#endif // !defined(WIN32)
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/* Direct filesystem access: */
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/* Direct filesystem access: */
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static struct FileDriverEntry_DIR: public FileDriverEntry
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static struct FileDriverEntry_DIR: public FileDriverEntry
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@@ -255,7 +254,7 @@ RageFileObjDirect::RageFileObjDirect( const RString &sPath, int iFD, int iMode )
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namespace
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namespace
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{
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{
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#if !defined(WIN32)
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#if !defined(_WIN32)
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bool FlushDir( RString sPath, RString &sError )
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bool FlushDir( RString sPath, RString &sError )
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{
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{
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/* Wait for the directory to be flushed. */
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/* Wait for the directory to be flushed. */
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@@ -351,7 +350,7 @@ RageFileObjDirect::~RageFileObjDirect()
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RString sOldPath = MakeTempFilename(m_sPath);
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RString sOldPath = MakeTempFilename(m_sPath);
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RString sNewPath = m_sPath;
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RString sNewPath = m_sPath;
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#if defined(WIN32)
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#if defined(_WIN32)
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if( WinMoveFile(DoPathReplace(sOldPath), DoPathReplace(sNewPath)) )
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if( WinMoveFile(DoPathReplace(sOldPath), DoPathReplace(sNewPath)) )
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return;
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return;
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@@ -8,15 +8,14 @@
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#include <sys/types.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/stat.h>
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#if !defined(WIN32)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <io.h>
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#else
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#if defined(HAVE_DIRENT_H)
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#if defined(HAVE_DIRENT_H)
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#include <dirent.h>
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#include <dirent.h>
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#endif
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#endif
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#else
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#include <windows.h>
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#include <io.h>
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#endif
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#endif
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RString DoPathReplace(const RString &sPath)
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RString DoPathReplace(const RString &sPath)
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@@ -26,7 +25,7 @@ RString DoPathReplace(const RString &sPath)
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}
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}
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#if defined(WIN32)
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#if defined(_WIN32)
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static bool WinMoveFileInternal( const RString &sOldPath, const RString &sNewPath )
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static bool WinMoveFileInternal( const RString &sOldPath, const RString &sNewPath )
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{
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{
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static bool Win9x = false;
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static bool Win9x = false;
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@@ -94,7 +93,7 @@ bool CreateDirectories( RString Path )
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curpath += "/";
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curpath += "/";
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curpath += parts[i];
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curpath += parts[i];
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#if defined(WIN32)
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#if defined(_WIN32)
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if( curpath.size() == 2 && curpath[1] == ':' ) /* C: */
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if( curpath.size() == 2 && curpath[1] == ':' ) /* C: */
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{
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{
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/* Don't try to create the drive letter alone. */
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/* Don't try to create the drive letter alone. */
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@@ -105,7 +104,7 @@ bool CreateDirectories( RString Path )
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if( DoMkdir(curpath, 0777) == 0 )
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if( DoMkdir(curpath, 0777) == 0 )
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continue;
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continue;
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#if defined(WIN32)
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#if defined(_WIN32)
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/* When creating a directory that already exists over Samba, Windows is
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/* When creating a directory that already exists over Samba, Windows is
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* returning ENOENT instead of EEXIST. */
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* returning ENOENT instead of EEXIST. */
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/* I can't reproduce this anymore. If we get ENOENT, log it but keep
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/* I can't reproduce this anymore. If we get ENOENT, log it but keep
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@@ -170,7 +169,7 @@ void DirectFilenameDB::CacheFile( const RString &sPath )
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while( !pFileSet->m_bFilled )
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while( !pFileSet->m_bFilled )
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m_Mutex.Wait();
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m_Mutex.Wait();
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#if defined(WIN32)
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#if defined(_WIN32)
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// There is almost surely a better way to do this
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// There is almost surely a better way to do this
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WIN32_FIND_DATA fd;
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WIN32_FIND_DATA fd;
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HANDLE hFind = DoFindFirstFile( root+sPath, &fd );
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HANDLE hFind = DoFindFirstFile( root+sPath, &fd );
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@@ -220,7 +219,7 @@ void DirectFilenameDB::PopulateFileSet( FileSet &fs, const RString &path )
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fs.age.GetDeltaTime(); // reset
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fs.age.GetDeltaTime(); // reset
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fs.files.clear();
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fs.files.clear();
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#if defined(WIN32)
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#if defined(_WIN32)
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WIN32_FIND_DATA fd;
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WIN32_FIND_DATA fd;
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if ( sPath.size() > 0 && sPath.Right(1) == "/" )
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if ( sPath.size() > 0 && sPath.Right(1) == "/" )
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@@ -15,7 +15,8 @@
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#include <sstream>
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#include <sstream>
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#include <vector>
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#include <vector>
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#if defined(WIN32)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#elif defined(UNIX) || defined(MACOSX)
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#elif defined(UNIX) || defined(MACOSX)
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#include <paths.h>
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#include <paths.h>
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@@ -339,7 +340,7 @@ static RString GetDirOfExecutable( RString argv0 )
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// argv[0] can be wrong in most OS's; try to avoid using it.
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// argv[0] can be wrong in most OS's; try to avoid using it.
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RString sPath;
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RString sPath;
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#if defined(WIN32)
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#if defined(_WIN32)
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char szBuf[MAX_PATH];
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char szBuf[MAX_PATH];
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GetModuleFileName( nullptr, szBuf, sizeof(szBuf) );
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GetModuleFileName( nullptr, szBuf, sizeof(szBuf) );
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sPath = szBuf;
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sPath = szBuf;
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@@ -352,7 +353,7 @@ static RString GetDirOfExecutable( RString argv0 )
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bool bIsAbsolutePath = false;
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bool bIsAbsolutePath = false;
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if( sPath.size() == 0 || sPath[0] == '/' )
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if( sPath.size() == 0 || sPath[0] == '/' )
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bIsAbsolutePath = true;
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bIsAbsolutePath = true;
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#if defined(WIN32)
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#if defined(_WIN32)
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if( sPath.size() > 2 && sPath[1] == ':' && sPath[2] == '/' )
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if( sPath.size() > 2 && sPath[1] == ':' && sPath[2] == '/' )
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bIsAbsolutePath = true;
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bIsAbsolutePath = true;
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#endif
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#endif
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+2
-2
@@ -9,7 +9,7 @@
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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@@ -183,7 +183,7 @@ void RageLog::SetShowLogOutput( bool show )
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{
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{
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m_bShowLogOutput = show;
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m_bShowLogOutput = show;
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#if defined(WIN32)
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#if defined(_WIN32)
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if( m_bShowLogOutput )
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if( m_bShowLogOutput )
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{
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{
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// create a new console window and attach standard handles
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// create a new console window and attach standard handles
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+1
-1
@@ -133,7 +133,7 @@ RageMatrix RageMatrix::GetTranspose() const
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void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB )
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void RageMatrixMultiply( RageMatrix* pOut, const RageMatrix* pA, const RageMatrix* pB )
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{
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{
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//#if defined(_WINDOWS)
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//#if defined(_WIN32)
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// // <30 cycles for theirs versus >100 for ours.
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// // <30 cycles for theirs versus >100 for ours.
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// D3DXMatrixMultiply( (D3DMATRIX*)pOut, (D3DMATRIX*)pA, (D3DMATRIX*)pB );
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// D3DXMatrixMultiply( (D3DMATRIX*)pOut, (D3DMATRIX*)pA, (D3DMATRIX*)pB );
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//#else
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//#else
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+1
-1
@@ -24,7 +24,7 @@
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#include "arch/Dialog/Dialog.h"
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#include "arch/Dialog/Dialog.h"
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#if defined(CRASH_HANDLER)
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#if defined(CRASH_HANDLER)
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#include "archutils/Win32/crash.h"
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#include "archutils/Win32/crash.h"
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#elif defined(LINUX) || defined(MACOSX)
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#elif defined(LINUX) || defined(MACOSX)
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#include "archutils/Unix/CrashHandler.h"
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#include "archutils/Unix/CrashHandler.h"
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@@ -5,9 +5,10 @@
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#include <vector>
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#include <vector>
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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#include "archutils/Win32/ErrorStrings.h"
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#include "archutils/Win32/ErrorStrings.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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/* Convert from the given codepage to UTF-8. Return true if successful. */
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/* Convert from the given codepage to UTF-8. Return true if successful. */
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+6
-5
@@ -73,7 +73,8 @@
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#include <ctime>
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#include <ctime>
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#include <vector>
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#include <vector>
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#if defined(WIN32)
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#if defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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@@ -386,13 +387,13 @@ RString StepMania::GetSelectMusicScreen()
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return SELECT_MUSIC_SCREEN.GetValue();
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return SELECT_MUSIC_SCREEN.GetValue();
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}
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}
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#if defined(WIN32)
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#if defined(_WIN32)
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static Preference<int> g_iLastSeenMemory( "LastSeenMemory", 0 );
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static Preference<int> g_iLastSeenMemory( "LastSeenMemory", 0 );
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#endif
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#endif
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static void AdjustForChangedSystemCapabilities()
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static void AdjustForChangedSystemCapabilities()
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{
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{
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#if defined(WIN32)
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#if defined(_WIN32)
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// Has the amount of memory changed?
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// Has the amount of memory changed?
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MEMORYSTATUS mem;
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MEMORYSTATUS mem;
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GlobalMemoryStatus(&mem);
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GlobalMemoryStatus(&mem);
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@@ -429,7 +430,7 @@ static void AdjustForChangedSystemCapabilities()
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#endif
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#endif
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}
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}
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#if defined(WIN32)
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#if defined(_WIN32)
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#include "RageDisplay_D3D.h"
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#include "RageDisplay_D3D.h"
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#include "archutils/Win32/VideoDriverInfo.h"
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#include "archutils/Win32/VideoDriverInfo.h"
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#endif
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#endif
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@@ -508,7 +509,7 @@ struct VideoCardDefaults
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static RString GetVideoDriverName()
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static RString GetVideoDriverName()
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{
|
{
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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return GetPrimaryVideoDriverName();
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return GetPrimaryVideoDriverName();
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#else
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#else
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return "OpenGL";
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return "OpenGL";
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@@ -316,7 +316,7 @@ InputHandler_SextetStream::~InputHandler_SextetStream()
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REGISTER_INPUT_HANDLER_CLASS (SextetStreamFromFile);
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REGISTER_INPUT_HANDLER_CLASS (SextetStreamFromFile);
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#if defined(_WINDOWS)
|
#if defined(_WIN32)
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#define DEFAULT_INPUT_FILENAME "\\\\.\\pipe\\StepMania-Input-SextetStream"
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#define DEFAULT_INPUT_FILENAME "\\\\.\\pipe\\StepMania-Input-SextetStream"
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#else
|
#else
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#define DEFAULT_INPUT_FILENAME "Data/StepMania-Input-SextetStream.in"
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#define DEFAULT_INPUT_FILENAME "Data/StepMania-Input-SextetStream.in"
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|||||||
@@ -5,6 +5,7 @@
|
|||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <mmsystem.h>
|
#include <mmsystem.h>
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "InputHandler.h"
|
#include "InputHandler.h"
|
||||||
#include "RageThreads.h"
|
#include "RageThreads.h"
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <process.h>
|
#include <process.h>
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "LightsDriver_PacDrive.h"
|
#include "LightsDriver_PacDrive.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
#include "RageUtil.h"
|
#include "RageUtil.h"
|
||||||
#include "Preference.h"
|
#include "Preference.h"
|
||||||
|
|||||||
@@ -93,7 +93,7 @@ void LightsDriver_SextetStream::Set(const LightsState *ls)
|
|||||||
|
|
||||||
REGISTER_LIGHTS_DRIVER_CLASS(SextetStreamToFile);
|
REGISTER_LIGHTS_DRIVER_CLASS(SextetStreamToFile);
|
||||||
|
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
#define DEFAULT_OUTPUT_FILENAME "\\\\.\\pipe\\StepMania-Lights-SextetStream"
|
#define DEFAULT_OUTPUT_FILENAME "\\\\.\\pipe\\StepMania-Lights-SextetStream"
|
||||||
#else
|
#else
|
||||||
#define DEFAULT_OUTPUT_FILENAME "Data/StepMania-Lights-SextetStream.out"
|
#define DEFAULT_OUTPUT_FILENAME "Data/StepMania-Lights-SextetStream.out"
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "LightsDriver_Win32Minimaid.h"
|
#include "LightsDriver_Win32Minimaid.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
|
|
||||||
REGISTER_LIGHTS_DRIVER_CLASS( Win32Minimaid );
|
REGISTER_LIGHTS_DRIVER_CLASS( Win32Minimaid );
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "LightsDriver_Win32Parallel.h"
|
#include "LightsDriver_Win32Parallel.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
#include "RageUtil.h"
|
#include "RageUtil.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "LightsDriver_Win32Serial.h"
|
#include "LightsDriver_Win32Serial.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
#include "RageUtil.h"
|
#include "RageUtil.h"
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "archutils/win32/WindowIcon.h"
|
#include "archutils/win32/WindowIcon.h"
|
||||||
#include "archutils/win32/ErrorStrings.h"
|
#include "archutils/win32/ErrorStrings.h"
|
||||||
#include "arch/ArchHooks/ArchHooks.h"
|
#include "arch/ArchHooks/ArchHooks.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include "CommCtrl.h"
|
#include "CommCtrl.h"
|
||||||
#include "RageSurface_Load.h"
|
#include "RageSurface_Load.h"
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#define LOADING_WINDOW_WIN32_H
|
#define LOADING_WINDOW_WIN32_H
|
||||||
|
|
||||||
#include "LoadingWindow.h"
|
#include "LoadingWindow.h"
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include "archutils/Win32/AppInstance.h"
|
#include "archutils/Win32/AppInstance.h"
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
#include "MemoryCardDriver.h"
|
#include "MemoryCardDriver.h"
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
#include <mmsystem.h>
|
#include <mmsystem.h>
|
||||||
#endif
|
#endif
|
||||||
#define DIRECTSOUND_VERSION 0x0700
|
#define DIRECTSOUND_VERSION 0x0700
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <wtypes.h>
|
#include <wtypes.h>
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
#define DEFINE_WAVEFORMATEX_GUID(x) (USHORT)(x), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71
|
#define DEFINE_WAVEFORMATEX_GUID(x) (USHORT)(x), 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <winioctl.h>
|
#include <winioctl.h>
|
||||||
#include <ks.h>
|
#include <ks.h>
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
#include "Threads.h"
|
#include "Threads.h"
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
# include <windows.h>
|
# include <windows.h>
|
||||||
#else
|
#else
|
||||||
# include <windef.h>
|
# include <windef.h>
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#if defined(ANDROID)
|
#if defined(ANDROID)
|
||||||
#include "Android/SpecialDirs.h"
|
#include "Android/SpecialDirs.h"
|
||||||
#elif defined(_WINDOWS)
|
#elif defined(_WIN32)
|
||||||
#include "Win32/SpecialDirs.h"
|
#include "Win32/SpecialDirs.h"
|
||||||
#elif defined(MACOSX)
|
#elif defined(MACOSX)
|
||||||
#include "Darwin/SpecialDirs.h"
|
#include "Darwin/SpecialDirs.h"
|
||||||
|
|||||||
+4
-4
@@ -6,9 +6,9 @@
|
|||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
#if defined(CRASH_HANDLER)
|
#if defined(CRASH_HANDLER)
|
||||||
# define _WIN32_WINDOWS 0x0410 // include Win98 stuff
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include "windows.h"
|
#include "windows.h"
|
||||||
#include "archutils/Win32/Crash.h"
|
#include "archutils/Win32/Crash.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -27,7 +27,7 @@ using CrashHandler::DebugBreak;
|
|||||||
|
|
||||||
void sm_crash( const char *reason )
|
void sm_crash( const char *reason )
|
||||||
{
|
{
|
||||||
#if ( defined(_WINDOWS) && defined(CRASH_HANDLER) ) || defined(MACOSX) || defined(_XDBG)
|
#if ( defined(_WIN32) && defined(CRASH_HANDLER) ) || defined(MACOSX) || defined(_XDBG)
|
||||||
/* If we're being debugged, throw a debug break so it'll suspend the process. */
|
/* If we're being debugged, throw a debug break so it'll suspend the process. */
|
||||||
if( IsDebuggerPresent() )
|
if( IsDebuggerPresent() )
|
||||||
{
|
{
|
||||||
@@ -46,7 +46,7 @@ void sm_crash( const char *reason )
|
|||||||
for(;;);
|
for(;;);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(_WINDOWS)
|
#if defined(_WIN32)
|
||||||
/* Do something after the above, so the call/return isn't optimized to a jmp; that
|
/* Do something after the above, so the call/return isn't optimized to a jmp; that
|
||||||
* way, this function will appear in backtrace stack traces. */
|
* way, this function will appear in backtrace stack traces. */
|
||||||
#if defined(_MSC_VER)
|
#if defined(_MSC_VER)
|
||||||
|
|||||||
+1
-1
@@ -13,7 +13,7 @@
|
|||||||
#define __STDC_CONSTANT_MACROS
|
#define __STDC_CONSTANT_MACROS
|
||||||
|
|
||||||
/* Platform-specific fixes. */
|
/* Platform-specific fixes. */
|
||||||
#if defined(WIN32)
|
#if defined(_WIN32)
|
||||||
#include "archutils/Win32/arch_setup.h"
|
#include "archutils/Win32/arch_setup.h"
|
||||||
#elif defined(PBBUILD)
|
#elif defined(PBBUILD)
|
||||||
#include "archutils/Darwin/arch_setup.h"
|
#include "archutils/Darwin/arch_setup.h"
|
||||||
|
|||||||
Reference in New Issue
Block a user