Consistency in Windows ifdefs/windows.h includes
Changing all defined(_WINDOWS) to defined(_WIN32) Defining WIN32_LEAN_AND_MEAN in all files except those in Archutils/Win32
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@@ -549,7 +549,7 @@ RString RageDisplay_Legacy::Init( const VideoModeParams &p, bool bAllowUnacceler
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LOG->Warn( "Low-performance OpenGL renderer: %s", sError.c_str() );
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}
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#if defined(_WINDOWS)
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#if defined(_WIN32)
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/* GLDirect is a Direct3D wrapper for OpenGL. It's rather buggy; and if in
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* any case GLDirect can successfully render us, we should be able to do so
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* too using Direct3D directly. (If we can't, it's a bug that we can work
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