play normal Start sound (not separate create sound)
don't show system messages
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@@ -199,32 +199,29 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewSteps = new Steps;
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pSteps = new Steps;
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switch( action )
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{
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case EDIT_MENU_ACTION_COPY:
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pNewSteps->CopyFrom( pSourceSteps, st );
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pSteps->CopyFrom( pSourceSteps, st );
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break;
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case EDIT_MENU_ACTION_AUTOGEN:
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pNewSteps->AutogenFrom( pSourceSteps, st );
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pNewSteps->DeAutogen();
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pSteps->AutogenFrom( pSourceSteps, st );
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pSteps->DeAutogen();
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break;
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default:
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ASSERT(0);
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}
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pNewSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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pSteps->SetDifficulty( dc ); // override difficulty with the user's choice
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CString sEditName = GetCopyDescription(pSourceSteps);
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pSong->MakeUniqueEditDescription( st, sEditName );
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pNewSteps->SetDescription( sEditName );
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pSong->AddSteps( pNewSteps );
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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SCREENMAN->SystemMessage( "Steps created from AutoGen." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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SCREENMAN->PlayStartSound();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
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m_Selector.RefreshAll();
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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}
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break;
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case EDIT_MENU_ACTION_BLANK:
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@@ -232,23 +229,19 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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// Song allocates all of the other Steps.
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Steps* pNewSteps = new Steps;
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pNewSteps->CreateBlank( st );
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pNewSteps->SetDifficulty( dc );
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pNewSteps->SetMeter( 1 );
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pSteps = new Steps;
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pSteps->CreateBlank( st );
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pSteps->SetDifficulty( dc );
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pSteps->SetMeter( 1 );
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CString sEditName = "Blank";
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pSong->MakeUniqueEditDescription( st, sEditName );
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pNewSteps->SetDescription( sEditName );
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pSong->AddSteps( pNewSteps );
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pSteps->SetDescription( sEditName );
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pSong->AddSteps( pSteps );
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SCREENMAN->SystemMessage( "Blank Steps created." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshAll();
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SCREENMAN->PlayStartSound();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
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m_Selector.RefreshAll();
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GAMESTATE->m_pCurSteps[0].Set( pSteps );
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}
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break;
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default:
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@@ -256,9 +249,6 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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}
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pSteps = m_Selector.GetSelectedSteps();
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//
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// Go to the next screen.
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//
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