fix subtle bugs that caused inaccurate judgment totals with AI player
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@@ -232,7 +232,7 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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case SM_MenuTimer:
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) )
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if( GAMESTATE->IsHumanPlayer(p) )
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MenuStart( (PlayerNumber)p );
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}
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break;
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