fix subtle bugs that caused inaccurate judgment totals with AI player
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@@ -47,7 +47,7 @@ ScreenInstructions::ScreenInstructions()
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Difficulty easiestDifficulty = (Difficulty)(NUM_DIFFICULTIES-1);
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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easiestDifficulty = min( easiestDifficulty, GAMESTATE->m_PreferredDifficulty[p] );
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}
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