fix subtle bugs that caused inaccurate judgment totals with AI player
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@@ -29,6 +29,7 @@
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#include "NoteSkinManager.h"
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#include "Notes.h"
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#include <utility>
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#include "NoteFieldPositioning.h"
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const float RECORD_HOLD_SECONDS = 0.3f;
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@@ -271,6 +272,8 @@ ScreenEdit::ScreenEdit()
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GAMESTATE->m_PlayerController[PLAYER_1] = HUMAN;
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m_Player.SetXY( PLAYER_X, PLAYER_Y );
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GAMESTATE->m_Position[PLAYER_1]->LoadFromStyleDef(GAMESTATE->GetCurrentStyleDef(), PLAYER_1);
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m_Fade.SetClosed();
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m_sprHelp.Load( THEME->GetPathTo("Graphics","ScreenEdit help") );
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