fix subtle bugs that caused inaccurate judgment totals with AI player

This commit is contained in:
Chris Danford
2003-04-10 05:46:31 +00:00
parent 17e9a7d777
commit 04145caf72
20 changed files with 88 additions and 74 deletions
+3
View File
@@ -29,6 +29,7 @@
#include "NoteSkinManager.h"
#include "Notes.h"
#include <utility>
#include "NoteFieldPositioning.h"
const float RECORD_HOLD_SECONDS = 0.3f;
@@ -271,6 +272,8 @@ ScreenEdit::ScreenEdit()
GAMESTATE->m_PlayerController[PLAYER_1] = HUMAN;
m_Player.SetXY( PLAYER_X, PLAYER_Y );
GAMESTATE->m_Position[PLAYER_1]->LoadFromStyleDef(GAMESTATE->GetCurrentStyleDef(), PLAYER_1);
m_Fade.SetClosed();
m_sprHelp.Load( THEME->GetPathTo("Graphics","ScreenEdit help") );